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Author Topic: Behold, the new Pyro-GX action toy!  (Read 30934 times)

Offline Sapphirus

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Behold, the new Pyro-GX action toy!
« on: December 15, 2011, 06:37:38 PM »
« Last Edit: December 16, 2011, 10:24:58 AM by Sapphire Wolf »
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Offline NUMBERZero

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Re: ATTN: NZ and GarrysMod players
« Reply #1 on: December 15, 2011, 06:42:29 PM »
DOWNLOADED. THANK YOU SO MUCH!
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline Sapphirus

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Re: ATTN: NZ and GarrysMod players
« Reply #2 on: December 15, 2011, 06:55:33 PM »
But unfortunitely the GX prop is a size of a freakin' toy.  Needs to be more in-scale
EDIT: Image attached (POTD moment, anyone?)
« Last Edit: December 15, 2011, 06:59:26 PM by Sapphire Wolf »
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Offline -<WillyP>-

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Re: ATTN: NZ and GarrysMod players
« Reply #3 on: December 16, 2011, 07:29:35 AM »
seeing as we have had the last one since August... Yes!  :o
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Offline Scyphi

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Re: ATTN: NZ and GarrysMod players
« Reply #4 on: December 16, 2011, 08:26:39 AM »
Speaking of the POTD, I've been meaning to submit some...

Now if only I could remember where I stuck the darn files... :P
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
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Offline Sapphirus

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Re: Behold, the new Pyro-GX action toy!
« Reply #5 on: December 16, 2011, 10:25:20 AM »
I edited the title and description for good measures as a POTD
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Offline Alieo

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Re: Behold, the new Pyro-GX action toy!
« Reply #6 on: December 16, 2011, 12:26:13 PM »
What platform is that city background? D3?

EDIT: Figured it out... it's Descent Freespace

http://www.facepunch.com/threads/1147936

I was reading that forum he originally posted the mod in, and they were rating it as dumb. WTH?! I think it's superb, but I don't know how Freespacers are.
« Last Edit: December 16, 2011, 12:33:50 PM by Alieo »
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Offline VANGUARD

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Re: Behold, the new Pyro-GX action toy!
« Reply #7 on: December 17, 2011, 10:40:58 AM »
I don't get it. All I know is, Descent and FreeSpace are not the same. FreeSpace, when I had windows, was fun.

Offline NUMBERZero

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Re: Behold, the new Pyro-GX action toy!
« Reply #8 on: January 05, 2012, 11:58:30 PM »
And it gets better!
Pilotable Descent Pyro-GX and Pyro-GL Ships (WIP)
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline DarkWing

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Re: Behold, the new Pyro-GX action toy!
« Reply #9 on: January 07, 2012, 09:47:27 AM »
Well, that's different.

Offline -<WillyP>-

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Re: Behold, the new Pyro-GX action toy!
« Reply #10 on: January 07, 2012, 12:02:36 PM »
I enjoyed the ending of that one. Even chuckled a bit.
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Offline SaladBadger

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Re: Behold, the new Pyro-GX action toy!
« Reply #11 on: January 07, 2012, 12:30:36 PM »
The flight physics in that look very weird. I'm not sure if I'd want to play a 6DOF game like that, as the way the ship moves and turns feels binary in nature (you're either turning or your not). I guess I could probably get used to it in time though.

I wonder if that's a limit of Source or just the implementation of flight being used, heh.
« Last Edit: January 07, 2012, 12:38:50 PM by InsanityBringer »

Offline Kaiaatzl

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Re: Behold, the new Pyro-GX action toy!
« Reply #12 on: January 07, 2012, 12:34:03 PM »
Wait, 6DoF is possible on Source?!?

Offline NUMBERZero

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Re: Behold, the new Pyro-GX action toy!
« Reply #13 on: January 07, 2012, 01:21:58 PM »
You mean you've never heard of Eternal Silence?
Eternal Silence


It almost has 6DoF. You can slide the fighter, but only in one sliding direction at once. So you can technically bichord, but you don't get any speed bonuses.
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline Scyphi

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Re: Behold, the new Pyro-GX action toy!
« Reply #14 on: January 08, 2012, 08:05:48 AM »
That's not too bad, actually. I was expecting the flight to be a lot more...I dunno how to describe it...rigid, I guess. But no, it seemed very smooth and versatile. But I will have to concede that something about the motions seemed off, and for some weird reason, it started to hurt my head watching it, something that has never happened in watching 6DoF flights before. It might be a frame-rate thing, I dunno.
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
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