Gene Roddenberry's whole idea of Star Fleet was that it was a navy in space. Everything apart from Enterprise put that point across fairly well.
even the start of Voyager holds very true to that before it diverges into stupid, repetitive and melodramatic plots about individual characters after 7of9 shows up.
Riker was introduced as First Officer in TNG (a new position that we hadn't seen on a starship previously)
They also wasted the opportunity to have a ship that didn't need to conform to what starships normally are supposed to look like...
They had all that inspiration from 'real robot' animes where they have semi-realistic space battleships that they could have used to make the show's weapons more credible given the setting and completely different to what we'd seen before.
In fact they even managed to spare the expense of animating the shield bubbles because those conveniently didn't exist. The beams just struck the hulls, recording no visible damage to the ships.
Towards the end of the series they seemed to use the transporter for almost everything short of site-to-site transport.
Didn't they even beam from one ship to another at warp speed in one episode? ; something that was nigh impossible even for Scotty. Don't quote me on that but I'm pretty sure Enterprise beamed someone to/from its sister ship at warp speed in one episode.
They had such a massive leeway to do new things without breaking any continuity
You're right, it wasn't the same but, I was expecting *much* more originality from the creators rather than just rehashing what we'd already seen.
Riker was brought in because Roddenberry wanted a first officer etc...
Voyager became disastrous shortly after 7 showed up blah blah blah...
I thought the finale was brilliant - better than a lot of 'trekkies' claim.
MASSES of things were cribbed from anime as early as Next Generation. Look at Rick Sternbach and the Mammal Engineering section of the Enterprise-D. Geordi says to Ferengi visitors in one episode "have you seen the whales yet". This is a direct theft (admitted by Sternbach) from GunBuster et al. Mammal Engineering is even described in the TNG Technical Manual in one chapter.
Gotta say that's the first time I've ever seen ANYTHING from japanese entertainment called realistic.
The visual effects for 'phasers' and torps were identical to post-TNG series, which was insanely lazy and non-creative.
The jump from those conventional torpedoes to photonic torpedoes *within the series* was far too quick to be believable.
Getting rid of the shields was fine and polarised hulls are underway in R/L in the form of plasma-reactive-armour for tanks but it just looked like a game without a particle or decal system.
I still think that the ship should have been a logical progression between the Phoenix ship from First Contact and Kirk's original Enterprise, which gives you an enormous leeway for creativity but they lifted a contemporary of the Enterprise-E and made it hideous.
The temporal cold-war made me feel as though the series was trying to cling in any way it could to the successes of the TNG-era shows by putting in a weak and spurious connection to that time period.
I don't see why you couldn't have a viewscreen TBH. It's just a set of cameras on the outside and a big screen TV. It doesn't have to be as clever as TOS viewscreens to do 99.9% of what you want it to.
Another thing that annoyed me was that the only military streak on the ship was the weapons guy and they basically seemed to ridicule him every chance they got.