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Author Topic: [News] D2X-XL Gameplay Video  (Read 6572 times)

Offline karx-elf-erx

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[News] D2X-XL Gameplay Video
« on: May 10, 2011, 04:21:27 AM »
I have created a new D2X-XL gameplay video. You can find it on Youtube:


Here's a brief comment about its making: http://forum.descent2.de/viewtopic.php?p=26066#p26066

Enjoy. :)

Offline Darkflamewolf

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Re: [News] D2X-XL Gameplay Video
« Reply #1 on: May 11, 2011, 08:59:10 AM »
none of my levels displayed? for shame! oh well, good video.

Offline karx-elf-erx

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Re: [News] D2X-XL Gameplay Video
« Reply #2 on: May 11, 2011, 10:12:42 AM »
I tried to record some footage from TEW level 15 (Ben's checkerboard arena), but it didn't turn out too well. If you take a closer look you will notice that the video  almost exclusively features large areas of D2X-XL levels, showing off D2X-XL features. TEW just didn't fit that bill. I am looking forward to your D2X-XL level though. ;)

Offline karx-elf-erx

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Re: [News] D2X-XL Gameplay Video
« Reply #3 on: May 12, 2011, 02:29:06 AM »
Hey people, if you like the video, please post a comment - that would make me happy. :)

Offline Scyphi

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Re: [News] D2X-XL Gameplay Video
« Reply #4 on: May 12, 2011, 08:06:22 AM »
Posting a comment. :P

Seriously, though, it's pretty cool. Proves just how much I've been missing out on with D2X-XL as of late (I need to get that installed!). :D

Those terrains are awesome, almost identical at times to D3's terrain.
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Re: [News] D2X-XL Gameplay Video
« Reply #5 on: May 12, 2011, 11:19:35 AM »
Wow, that Helix Cannon is superb. The tracer on the Vulcan Cannon looks a little strange though. I bet if it looked a little more 3-dimensional it'd be great.
What effect do you use for the Mega-Missile Impact? It looks like a lens-shader shockwave and an additive-blend sprite. - Very nice.

How is it that in D2X-XL we had Descent 3 Robots like the brown brutish one with the two fusion cannons?
Another great thing is how the enemies fragmented into identifiable bits, rather than just 'generic', glowing/smoking debris. How ever did you manage that?

Offline karx-elf-erx

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Re: [News] D2X-XL Gameplay Video
« Reply #6 on: May 12, 2011, 12:02:39 PM »
The tracer is a 3D model (a very much stretched single super laser level 2 bolt). I wouldn't know how to make it more 3D. Real machine gun tracers are just light trails.

The mega missile impact (I guess you are referring to the blue shockwave) is a 2D texture effect the Open Freespace guys from Hard Light Productions have kindly allowed me to use (if I have enough time, I will beef up Open Freespace ...) The brief reddish explosion flash at the start of each explosion is a Descent 3 texture rendered as a billboard (i.e. always facing the viewer) and approaching the viewer while expanding (like an explosion wavefront).

You can add OOF and ASE custom models to D2X-XL levels (actually you can fully mod D2X-XL, providing new textures, AI, models, music ... anything else?)

Descent always used the robot submodels (parts) for debris. D2X-XL just exploits that (=> no submodels -> no debris).

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Re: [News] D2X-XL Gameplay Video
« Reply #7 on: May 13, 2011, 04:11:07 AM »
That use of the multi-sectional enemies was pretty inspired. It's a long time since I did-in a large enemy in Descent 1/2.
Like I say, the vapour trails behind the Helix are awesome.  I can't work out why they omitted it from D3 in favour of the Microwave. 
The drawing on all the different textures from D3 and places looks really good.

Perhaps a yellow or orange object would be better for the vulcan tracer. Whenever you glimpse bullets flying they have a warm, yellowish tint to them.
Maybe stretching it so long doesn't make the best sense because you're looking right along the barrel at it so you're effectively seeing it from behind.

Well, I think it's an amazing undertaking to go and adapt someone else's game, written in their language and make it so much better. That really is winning the battle on *their* own turf.

Offline karx-elf-erx

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Re: [News] D2X-XL Gameplay Video
« Reply #8 on: May 14, 2011, 12:22:25 PM »
I posted another video on youtube.

Reason: See the video comment. ;)

Machine gun tracers actually emit light.
« Last Edit: May 14, 2011, 12:24:01 PM by karx-elf-erx »

Offline Kaiaatzl

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Re: [News] D2X-XL Gameplay Video
« Reply #9 on: May 14, 2011, 03:48:53 PM »
Lol Karx you sound like Stephen Harper in the party leaders' debates.

Offline karx-elf-erx

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Re: [News] D2X-XL Gameplay Video
« Reply #10 on: May 14, 2011, 04:34:14 PM »
Whatever. I neither know the guy nor the debates.

Crash

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Re: [News] D2X-XL Gameplay Video
« Reply #11 on: May 14, 2011, 04:39:44 PM »
Are these debates a US politics thing?

Offline Kaiaatzl

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Re: [News] D2X-XL Gameplay Video
« Reply #12 on: May 14, 2011, 04:55:33 PM »
Well... this one was Canadian.
I'm not sure that the US does it but I think it's pretty likely.  I'm sure someone else here can answer that :P.

Stephen Harper is the leader of the Canadian Conservative party, and our current Prime Minister (personally I'm a liberal voter... but whatever).

Offline karx-elf-erx

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Re: [News] D2X-XL Gameplay Video
« Reply #13 on: May 15, 2011, 12:49:36 AM »
Thread derailment ... again.

Back to topic.

Here's yet another
D2X-XL video on youtube
.

Offline karx-elf-erx

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Re: [News] D2X-XL Gameplay Video
« Reply #14 on: May 18, 2011, 01:48:17 AM »
More new videos:

Descent 2: Counterstrike - Level 2

Descent: First Strike - Level 1

D2X-XL: Lunar Outpost Reloaded
(new version)
« Last Edit: May 18, 2011, 01:51:12 AM by karx-elf-erx »

 

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