Total Members Voted: 14
Voting closed: February 12, 2011, 01:17:50 PM
But there is one in particular I'd love to do.See, I was replaying D1 level 13 not that long ago, and I just randomly got to thinking about how it'd be cool to rebuild the level in D3, but it had been left in ruins after it's reactor had blown. Kind of like that brief spot in D3 lvl 10 (?) that briefly showed D1 lvl 1's ruins, but bigger, showing more of the level in navigable ruins. Shortly thereafter I got the idea that maybe the virus had reinfected the mine for reasons unknown and hotwired a replacement reactor (I'm guessing the bots built it from scratch) in to power as much of the mine's ruins as possible, to possibly start rebuilding it, but their way, possibly creating structures reminiscent of D3 Merc Lvl 4, maybe even complete with some of those hive bots. I'd personally think this would be cool, because you'd be going down these ruined tunnels of an old D1 mine (which is cool in of itself), then suddenly turn right and BAM! Suddenly you find yourself in the middle of Merc. Lvl 4. CoolMore details on demand, if anybody's interested.
...The player (OR group of players) gets stuck down in an unexplored cavern system, after a teleporter failure took the transporter offline and damaged their ship's systems. Their objective is simply to repair the teleporter system, by searching for resources in the tunnels and get the hell out of there before their oxygen runs out... And they would have to fight a horde of bots and environmental hazards along the way...
Well, I am very confused now. I tested your level just by myself. And I hit the swiches and flew from end to end. The I put a marker on two of the walls and when I hit the first switch, they open and close. But you say only at level start... How would that help with making a level adjust to size according to number of players? Or is there some other goal of your test I did not see?
... randomly changing the path to the exit.
Hey, don't be so hard on yourself
Sounds like the Left 4 Dead 2's levels...
Now, if you really want to mess with people who use auto leveling, build that level at about a 30 deg angle from plumb...