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Author Topic: DESCENT FOR WiiWare ANNOUNCED  (Read 204028 times)

Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #330 on: May 24, 2011, 05:31:45 AM »
I hope they actually are going to use the soundtrack Pumo and I gave them for Vignettes...

Seeing as I signed that agreement and everything...

Offline Darkflamewolf

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #331 on: May 25, 2011, 02:41:18 AM »
I hope so too, but they haven't really said anything.

Offline Jayman

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #332 on: May 29, 2011, 06:37:13 AM »
As long as i can figer out how to get the midi working (I diden't get it from gog) i'll probaly be playing more of this http://wiibrew.org/wiki/Descent

Offline Darkflamewolf

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #333 on: July 07, 2011, 12:58:59 PM »
Hey! Got an email from Scott Hawkins saying the agreement letter has been executed. So Vignettes is a sure thing it seems with the Descent release. Not sure if it'll be available up front with the main mission or be an unlockable. But good news!
however, They are having some transparency issues with the walls at the start of level 1 in terms of rendering, so if Zico or Diedel have answers to this to help speed their fixes, that'd be obliged.

Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #334 on: July 07, 2011, 08:12:18 PM »
If the *full* agreement letter has been be executed, that means the music too, so I can quit worrying now :P.

Great news.

Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #335 on: July 08, 2011, 05:34:35 AM »
Good news indeed, always nice to hear that the project is still going. Taking it's dear sweet time...but still going. :P
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Offline Foil

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #336 on: July 08, 2011, 08:46:05 AM »
Excellent news!! :D

Regarding the transparency issues, I'm guessing it's a texture thing.  If they haven't already figured it out, you might start looking at the textures they say are transparent, to see if there's anything different/unique about them.

Offline SaladBadger

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #337 on: July 08, 2011, 08:53:26 AM »
Did they explain what the issue was? I remember when trying to play Vignettes in Dosbox, I noticed that, with the central pillar in the starting room, that the windows in the distance were overlapping the windows right in front of me. I'm wondering if it's the same issue here.

EDIt: a good look at that issue:
« Last Edit: July 08, 2011, 08:55:56 AM by InsanityBringer »

Offline karx-elf-erx

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #338 on: July 08, 2011, 11:02:30 AM »
Could be a visibility culling problem, paired with not using Z-buffering (which the original engine doesn't do).

If I am right that would be a clear indicator of a very poorly and unprofessionally done port. It would also mean that there is no easy fix for this.

Foil,

I doubt it has to do with transparency info in a certain texture. That would lead to the texture always being rendered as transparent. The original (palettized) Descent texture btw do not have an alpha channel, but a color index of 255 for a pixel means "this pixel is transparent".

I think the problem is rather rooted in a bug or flaw in the port than in a texture or in the level.

Unless one can debug the issue and look into all data and processes involved this can however only be guess work.
« Last Edit: July 08, 2011, 02:28:37 PM by karx-elf-erx »

Offline PyroJockey

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #339 on: July 08, 2011, 12:02:42 PM »
Has anyone tried this on the homebrew port of Descent for the wii?
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Offline Matthew

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #340 on: July 08, 2011, 07:45:28 PM »
Karx notice how Insanity pointed that out above, and how that's obviously not on the Wii port, unless he's been holding out on us.

Offline Pumo

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #341 on: July 08, 2011, 07:53:29 PM »
Yeah, that's why Karx said the Wii port is poorly made, as the issue Insanity showed is from the Dos version, and so if the Wii version also has it (as Wolfie said they told to ther) then it's not a so good port as they are not fixing stuff like that.
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Offline SaladBadger

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #342 on: July 08, 2011, 10:17:38 PM »
Nah, I'm not a secret Descent for WiiWare beta tester, I haven't even touched my wii in ages. I'm assuming, however, providing that they did a straight-up port to the Wii, that may be the issue they're running into. Depending on how they're doing the port, whether they're moving to a different renderer or not, that may or may not actually be the issue they mentioned.

So, this may or may not be the issue, but considering that it's pretty much a "transparency issue" at the start of level 1, it kinda fits their description.
« Last Edit: July 08, 2011, 10:19:09 PM by InsanityBringer »

Offline karx-elf-erx

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #343 on: July 09, 2011, 12:40:15 AM »
I know what InsanityBringer said and what he did not say.

Since faces are transparent/invisible/rendered after faces behind them in the Wii version, what I said still holds right.

Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #344 on: July 09, 2011, 05:53:08 AM »
Well, even if you're right, it's something I can live with. At least the game probably will still be playable, that's all I really care about at this point.

If it isn't, then I'll have a bone to pick with Interplay.
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