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Author Topic: DESCENT FOR WiiWare ANNOUNCED  (Read 203956 times)

Offline Ronin RedFox

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #180 on: February 10, 2011, 07:06:58 AM »
Most Wii developers arent trying hard enough, as far as graphics go. I know of one game (The Conduit) that pushes the Wii's limits, but some would say it's just not enough. I still think it's nice though.
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Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #181 on: February 10, 2011, 07:24:01 AM »
This is true, too, but thankfully, not for every game. I've seen some very nice looking Wii games, so I know they're out there.

What's most frustrating is when said game appears on more than one console. It always seems like more effort was put into the versions for the other consoles, then just reverse-engineered to also work on the Wii. :-\
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Offline Foil

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #182 on: February 10, 2011, 08:11:00 AM »
Guys, the Wii just isn't as graphically capable as the other two consoles.  For one, the Wii doesn't do HD.  Also, the renderer just isn't as powerful.

There are good reasons graphics often have to be chopped down in order to be playable on the Wii.

[Of course, the same applies when comparing the PS3 or XBox 360 to PC graphics.  PC games often have to be chopped down graphically to play on those consoles.]


Offline NUMBERZero

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #183 on: February 10, 2011, 09:16:27 AM »
I think we already established that the Wii isn't that powerful, Foil, and we're just discussing different games.
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Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #184 on: February 11, 2011, 07:12:56 AM »
And my point was that these games that are produced for multiple consoles often seem to be built more specifically for those other consoles. The versions for Wii feel like they've just been quickly "reversed-engineered" to work on the Wii and come out as feeling just not as good graphically. Which, yes, must be done, but as Darcshadow said, most publishers don't push these games to really try the Wii system.

Games built and released exclusively for the Wii, however, don't seem to have this issue, though. Look at Super Mario Galaxy. Look at Sonic Colors. Graphically speaking, they look spectacular, despite using the weaker rendering system. And I'm sure they're plenty more games that are like this. That's my point. :)
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Offline -<WillyP>-

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #185 on: February 11, 2011, 08:10:20 AM »
So perhaps the Descent for Wii version will have graphics that are optimized for the Wii?
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Offline Shroudeye

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #186 on: February 11, 2011, 09:06:09 AM »
Actually they would have to boost the graphics :D

Offline Foil

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #187 on: February 11, 2011, 09:29:14 AM »
Yep, considering that the original Descent ran at something like 320x200 by default, they could easily increase the render resolution.

Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #188 on: February 11, 2011, 10:41:23 AM »
Another plus for D1Wii. :D

I actually forget how we got on the topic of the Wii and it's "lessor" graphics.  :-\
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
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Offline Shroudeye

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #189 on: February 11, 2011, 12:48:10 PM »
^^^^^^because of me hehe :D

Allright I got a Wii now, and preparing for Descent... ONCE MORE!

Offline Darkflamewolf

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #190 on: February 12, 2011, 04:29:47 PM »
Got a reply back:

"Hi DarkFlameWolf,

We have been extremely impressed with the levels that you provided.  We have
been able to get them up and running on the Wii and they play VERY well.  We
will have to do further testing to make sure everything works, but we want
to try to include them in the Wii version of the game if possible.

We talked to Interplay about it.  They seem open to it - although they will
want to have a written agreement in place which will require that each of
the level designers / contributors sign some type of agreement giving
Interplay the rights to include the levels in the Wii version of the game in
exchange for including each of you in the credits.  I know you mentioned
that the other authors mainly work with you online, so we will have to
confirm that you guys are ok with giving me your email addresses and signing
off on an agreement with your real names.  Ideally, it should be something
as easy as printing out a word document, signing it, scanning the signed
version in, and emailing it back to me.  If you do not want to use your real
names in the game, that is fine as we can include your aliases or whatever
you want to use in the Wii credits.

Let me know if you think this is something we can do!!

Talk to you soon,
Scott"

So give me your emails ASAP and I can get this going!

Offline Foil

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #191 on: February 12, 2011, 04:39:00 PM »
Rock on, DFW!!

Whose contact information do you still need?

Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #192 on: February 12, 2011, 04:57:40 PM »
Finally! :P

Glad it's still probably a go.

Offline Sapphirus

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #193 on: February 12, 2011, 04:58:08 PM »
Uber cheers for DFW!  ;D
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Offline Planet Orange [phx13]

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #194 on: February 12, 2011, 09:41:43 PM »
This is awesome. Congrats DFW
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