It seems more to be a server problem and if I remember right, it will hit you if the server restarts first.
So if you replace an 'stock' object with an custom one and the custom gam is inside the D3 dir, D3 will show this custom as replacement always.I can't remember all of that story but we searched for such related problem often.
For example, when participating with some MP games in connection with the Descent Fan Fiction, there was special custom games setup with custom ships...
...seems to be absolutely random. Maybe it's got something to do what happens with these objects during the game.
...in the middle of a game with "Could not load object.oof"
QuoteFor example, when participating with some MP games in connection with the Descent Fan Fiction, there was special custom games setup with custom ships...Can you point me to one of these games? I couldn't find anything there.
Have you gotten yourself a membership with that forum? Some things are not available unless you are a member of that forum.
Should the custom (oof!) components have been placed inside the mission file instead of being separate? I suppose so.
This behavior is well known, so the server operator will put this custom oof's into the d3 main dir.But he doesn't know which ones he should extract or he has no idea how to do that.
OOF file name is short for Outrage Object File
That means any and all .oof files are objects to be used in-game, custom or otherwise
and save it as just the .oof file as is, and not have to put it in another file
but you theoretically don't have to until you've got this .oof ready to your satisfaction.
when completing a level and releasing it, will include in the download ALL of the files that were used in it's creation
Extra copies that the modder thought it might be a good idea to include
for things such as custom ships that aren't specific to any one level, meaning you can select them out of the ship selection for MP games and play them in any level...I didn't think the .oof required being in anything like an .mn3 in order to work.
What's the difference between a server and an 'in-game' server... are you talking about the server that you can set up through D3 to play on a lan?