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Planet Descent
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Topic:
Sublevel Zero
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Topic: Sublevel Zero (Read 7542 times)
PyroJockey
Gold
Posts: 287
Old school
Sublevel Zero
«
on:
February 28, 2015, 05:34:31 PM »
There is an article in
PC Gamer
about an upcoming 6DOF game Sublevel Zero. It's being developed by
Mastertronic
, will have Oculus Rift support and will be distributed via
Steam
.
Logged
There are times you strive for greatness, to reach lofty goals and accomplish
noble deeds. Then there’s the rest of the times you just want to blow s--- up.
TechPro
Lt. Commander
Platinum
Posts: 1107
Where was I?
Re: Sublevel Zero
«
Reply #1 on:
February 28, 2015, 08:51:35 PM »
I am intrigued.
Logged
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Sublevel Zero
«
Reply #2 on:
March 01, 2015, 07:08:02 AM »
I'm...cautiously optimistic...not sure if I'm sold on the concept just yet, or the graphical art-style...but I'll keep an eye on it.
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
PyroJockey
Gold
Posts: 287
Old school
Re: Sublevel Zero
«
Reply #3 on:
March 01, 2015, 12:00:38 PM »
On their Steam page it's only listed as single player :-(
Logged
There are times you strive for greatness, to reach lofty goals and accomplish
noble deeds. Then there’s the rest of the times you just want to blow s--- up.
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Sublevel Zero
«
Reply #4 on:
March 01, 2015, 01:49:18 PM »
...which for me is something of a saving trait, in the sense that when first looking into it, I was afraid it was going to be yet
another
MMORPG that the world didn't need.
Still though, yeah, looks like no dice on the more conventional multiplayer we're familiar with Descent and the such.
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
Hunter
Gold
Posts: 219
Sectorgame
Re: Sublevel Zero
«
Reply #5 on:
March 02, 2015, 03:14:59 PM »
It looks a bit cartoony, I'm not sure? But if it does well it's good for the 360 degrees games.
Logged
Sectorgame.com - Descent and Freespace mods/levels.
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Sublevel Zero
«
Reply #6 on:
March 02, 2015, 05:31:43 PM »
I like the idea of a 6DoF roguelike. I'll be watching...
Logged
Beware
vertigofox.bandcamp.com
Pumo
Lord PuMo, King of Torbernite
Gold
Posts: 356
Fear the Hosakos!
Re: Sublevel Zero
«
Reply #7 on:
March 02, 2015, 06:34:55 PM »
Doesn't looks bad, I just hope it will have nice controls and movement (unlike Retrovirus that has very slow movement that makes it a bit boring).
Logged
Pumo Software main Website
- Pumo Mines current release: v1.1 (12 Levels)
R.a.M. Land official Website
-<WillyP>-
Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: Sublevel Zero
«
Reply #8 on:
March 05, 2015, 05:34:31 AM »
I had to Google 'rougelike'. Are the maps generated randomly when you start the game?
«
Last Edit: March 05, 2015, 05:36:10 AM by -<WillyP>-
»
Logged
Smart people look like crazy people to stupid people.
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Sublevel Zero
«
Reply #9 on:
March 05, 2015, 06:28:10 AM »
That's what it looks like. So you're always
lost
in the tunnels.
Logged
Beware
vertigofox.bandcamp.com
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Sublevel Zero
«
Reply #10 on:
March 05, 2015, 06:47:38 AM »
And it's not a bad idea, really. I'm all for a Descent-like game that's continually new and different every time you play. My big concern, though is that seems to be the only thing really going for it, and I'm not sure if that's enough.
But we'll have to wait and see.
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
VANGUARD
Platinum
Posts: 1543
Re: Sublevel Zero
«
Reply #11 on:
March 05, 2015, 05:44:32 PM »
for a game that new & sharp, the explosions look a bit poor. doesn't look too horrible though.
Logged
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Sublevel Zero
«
Reply #12 on:
March 05, 2015, 06:10:31 PM »
Nah, you can't really see it in the video but the textures are pretty retro-looking too.
You can see it better in the screenshots on the steam page.
Logged
Beware
vertigofox.bandcamp.com
PyroJockey
Gold
Posts: 287
Old school
Re: Sublevel Zero
«
Reply #13 on:
March 06, 2015, 09:48:46 AM »
Most gamers never thought Minecraft would be as popular as it is because of the graphics.
Logged
There are times you strive for greatness, to reach lofty goals and accomplish
noble deeds. Then there’s the rest of the times you just want to blow s--- up.
VANGUARD
Platinum
Posts: 1543
Re: Sublevel Zero
«
Reply #14 on:
March 06, 2015, 02:23:34 PM »
I'm an old gamer, as old as the Atari 2600 games. It may be a fun game.
Question, old games have old graphics. gamers don't typically care.
But new games with poor graphics, do they?
Logged
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