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Author Topic: D2-promod  (Read 8751 times)

Offline Foil

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Re: D2-promod
« Reply #15 on: August 10, 2012, 06:53:14 AM »
With a high enough framerate it's almost an insta-kill weapon, due to the framerate-dependent damage.  Definitely fun at certain times.  B)

Offline Matthew

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Re: D2-promod
« Reply #16 on: August 10, 2012, 08:36:12 PM »
With a high enough framerate it's almost an insta-kill weapon, due to the framerate-dependent damage.  Definitely fun at certain times.  B)
Well, that's something that SHOULD be fixed by a mod. Either have a fixed damage rate or determine it by whatever "FPS" the server is running at. I guess I don't really know how much authority the hosting player vs an individual client has, so I probably shouldn't talk. Who decides who's dead?

Offline Kaiaatzl

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Re: D2-promod
« Reply #17 on: August 11, 2012, 06:24:53 AM »
I'm pretty sure Rebirth and XL fix it -- in fact I think it was fixed in the 1.2 patch but I could be wrong about that.

Offline CrazyEnzo03

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Re: D2-promod
« Reply #18 on: August 11, 2012, 10:51:25 AM »
It was not fixed in the 1.2 patch.  When I played D2 Win95 1.2 or D2 DOS 1.2, the omega shot so fast that it sounded like a solid buzz (which I think sounded cooler, considering it is basically a lightning gun).  One full charge of omega could probably kill two people.
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Offline JinX

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Re: D2-promod
« Reply #19 on: August 11, 2012, 11:22:30 AM »
It's fixed in Rebirth. Everything framerate dependent is fixed in Rebirth afaik aside from an energy center bug I just found, but it only happens if you're using energy faster than you can spend it which only happens with a modified HAM.

Also this will be a gametype eventually (selectable in the multiplayer menu), so it will not be level-dependent.

 

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