Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
File download mod is temporarily out of order. Please post your needs in the forum and someone will help.
Home
Forum
Articles
General Articles
Descent 3 Articles...
Descent 3 Mission Reviews
Descent 3 Level Editing
Descent 1 & 2 Articles...
Descent 1 & 2 Mission Reviews
Descent 1 & 2 Level Editing
Media
Files
General
Descent 3...
Descent 3 Missions
Descent 3 Music
Descent 1 & 2...
Descent 1 Missions
Descent 1 Music
Descent 2 Missions
Descent 2 Music
Search
Login
Register
Help
Planet Descent
»
Forum
»
Community
»
Descent Levels/ Mods
»
Topic:
Neo Neptune - Multiplayer Level
Related
Some mysterious media
Looking for a lost map. One of my maps.
PSX Anarchy from Descent 1 PSX?
The Outer Reaches - Beta ready, help wanted
D1 MP level meanings
Specific level causes D2X-Rebirth to crash
Where to get Descent Missions
New D1 level set WIP: Nefarious Assault
Fantastic new level by Sirius
Neo Neptune - Multiplayer Level
New D2 multiplayer level - Infernal Cavern
Rangers Oriented D2 Level - Castle de le Meurte
Fast and Furious - Wolfie's Tea Room
D2 Level - Hive of Despair
Swansong - Azure CATacombs
An experiment - Arbiter Grounds
« previous
next »
Print
Pages: [
1
]
Author
Topic: Neo Neptune - Multiplayer Level (Read 4775 times)
Darkflamewolf
Gold
Posts: 186
Neo Neptune - Multiplayer Level
«
on:
December 20, 2011, 08:23:40 PM »
Seeing as Neptune is really the only popular level being played these days. I wanted to rebuild it from scratch so that it at least looks pretty! Only took 1 day to make!
New weapons added to the original loadout:
- 1 more Spreadfire
- 1 Proximity Bomb Pack
- 1 single Homing Missile
Special Thanks to Descent Freak for inspiring me to come back to the Descent Building Realm once more.
Known Bugs: The energy boost graphic is messed up, just ignore it. The Plasma Cannon is upside down, just ignore it.
Download Link:
http://www.enspiar.com/dmdb/viewMission.php?id=395
Now go out there and start destroying each other!!!
Video:
[youtube]
[/youtube]
«
Last Edit: December 20, 2011, 11:50:00 PM by Darkflamewolf
»
Logged
Kaizen
Silver
Posts: 10
Re: Neo Neptune - Multiplayer Level
«
Reply #1 on:
December 20, 2011, 09:16:08 PM »
I helped beta test with DarkFlameWolf on this level,it was fun,i can happily admit,this is they best multiplayer level that I have ever played!!
Logged
Sapphirus
Gold
Posts: 429
The Aura is with me!
Re: Neo Neptune - Multiplayer Level
«
Reply #2 on:
December 20, 2011, 10:06:30 PM »
it's better than before!
EDIT: After exploring the level, you've seem to reused the textures from Wolf Taurus (probably reused the .pog file)
«
Last Edit: December 20, 2011, 10:10:08 PM by Sapphire Wolf
»
Logged
Please respect my social media privacy (facebook, steam, twitter)
Darkflamewolf
Gold
Posts: 186
Re: Neo Neptune - Multiplayer Level
«
Reply #3 on:
December 20, 2011, 11:10:36 PM »
Yeah, I did. I ripped it directly from that hog. But plugging it directly into this mission seemed to have given me some power-up graphical errors. No idea why and no longer have DTX2 on my computer and really would rather not bother with it at this point. So...ignore those...
Anyhoo, I even included a CTF play mode into the level, which wasn't there previously. The blue goal is in the smaller energy center flanked by two doors. The red goal is in the bigger energy center flanked by two doors. You can easily get from one to the other and each goal has two routes to get to it. I wonder how a CTF would actually play, who knows?! Oh and since I enabled CTF, Hoard should probably work too...
«
Last Edit: December 20, 2011, 11:20:24 PM by Darkflamewolf
»
Logged
Print
Pages: [
1
]
« previous
next »
Planet Descent
»
Forum
»
Community
»
Descent Levels/ Mods
»
Topic:
Neo Neptune - Multiplayer Level
An Error Has Occurred!
Cannot create references to/from string offsets
Back