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Author Topic: [NEWS] D2X-XL - ugly bug fixed  (Read 4632 times)

Offline karx-elf-erx

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[NEWS] D2X-XL - ugly bug fixed
« on: July 29, 2011, 01:32:22 AM »
During some testing I have performed yesterday (i.e. July 28th 2011) I have noticed that a certain part of D2X-XL's renderer code tried to claim an insane amount of memory (~290 MB) from the operating system. When this failed, the program could subsequently crash when e.g. particle effects like smoke were created. Due to the huge amount of memory requested, the chance of failure was pretty high (particularly on machines with little memory or many other programs running in parallel). A new program version where this has been fixed is available now.
« Last Edit: September 02, 2011, 01:38:20 PM by karx-elf-erx »

Offline Alieo

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Re: [NEWS] D2X-XL - ugly bug fixed
« Reply #1 on: September 02, 2011, 12:08:30 AM »
is this version 1.15.248?
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Offline Foil

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Re: [NEWS] D2X-XL - ugly bug fixed
« Reply #2 on: September 02, 2011, 10:57:33 AM »
Whoa... something like allocating an unnecessarily-huge array?

Offline karx-elf-erx

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Re: [NEWS] D2X-XL - ugly bug fixed
« Reply #3 on: September 02, 2011, 01:40:57 PM »
The initial post was from July 28th, 2011.

Offline Foil

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Re: [NEWS] D2X-XL - ugly bug fixed
« Reply #4 on: September 02, 2011, 02:20:32 PM »
D'oh, I missed that.  My apologies.

Aleio, when bumping an old thread, throw in a "*BUMP*" to indicate you're doing so.

 

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