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Topic:
[NEWS] D2X-XL v1.15 Retrospect
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Topic: [NEWS] D2X-XL v1.15 Retrospect (Read 2428 times)
karx-elf-erx
Gold
Posts: 383
D2X-XL & DLE-XP maintainer
[NEWS] D2X-XL v1.15 Retrospect
«
on:
July 28, 2011, 04:03:53 AM »
D2X-XL v1.15 is around for quite a while now, having gathered over 200 entries in its changelog, and so I thought I write a little retrospect, bringing its main features back into memory. So here's the major additions and improvements v1.15 has brought:
Anaglyph stereoscopic rendering
Support for three different player ship types
Vastly improved lightmaps
Realtime glow
Rain and snow particle fx
External tracker support via XML queries
Improved level building and modding support (directed exits, mission configs)
Shockwave effect w/ frame postprocessing
Much improved explosions with a gorgeous shrapnel effect
Improved RADAR
Particles are handled more efficiently
The game runs much better on low end machines
Improved shadow rendering creating soft shadows
Better collision handling
Besides these improvements, roughly 300 bug fixes have contributed to making D2X-XL a lot more stable and offer a smooth gaming experience.
I can seeeee you!
The first pico second of a thermonuclear explosion:
No, this isn't Descent 3!
The firy blossom of destruction:
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Descent 1 and 2 for Windows, OS X and Linux
Crash
Guest
Re: [NEWS] D2X-XL v1.15 Retrospect
«
Reply #1 on:
July 28, 2011, 04:37:22 AM »
It looks lovely. Can I ask, how did you make the cockpit and all the weapon icons high-resolution when, presumably, they were pretty blocky (640x480 or whatever) bitmaps originally.
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Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: [NEWS] D2X-XL v1.15 Retrospect
«
Reply #2 on:
July 28, 2011, 04:38:29 AM »
I love D2X-XL.
But I hate fusion hulks.
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Beware
vertigofox.bandcamp.com
karx-elf-erx
Gold
Posts: 383
D2X-XL & DLE-XP maintainer
Re: [NEWS] D2X-XL v1.15 Retrospect
«
Reply #3 on:
July 28, 2011, 05:02:04 AM »
Crash,
I just loaded the standard cockpit bitmap into Paintshop Pro, resized it to a good, big size, and smoothed it. That makes it look better even at high resolutions. The other two cockpits are custom cockpits from Pumo Mines and The Enemy Within.
The weapon icons are just resized and smoothed by OpenGL.
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Descent 1 and 2 for Windows, OS X and Linux
Crash
Guest
Re: [NEWS] D2X-XL v1.15 Retrospect
«
Reply #4 on:
July 28, 2011, 05:21:41 AM »
In realtime (for the weapons)? - Comes out bloody well that way.
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karx-elf-erx
Gold
Posts: 383
D2X-XL & DLE-XP maintainer
Re: [NEWS] D2X-XL v1.15 Retrospect
«
Reply #5 on:
July 28, 2011, 05:44:39 AM »
Of course in realtime. OpenGL does all texture filtering stuff in realtime.
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Descent 1 and 2 for Windows, OS X and Linux
Crash
Guest
Re: [NEWS] D2X-XL v1.15 Retrospect
«
Reply #6 on:
July 28, 2011, 06:27:43 AM »
No, I appreciate that, I just wasn't sure if maybe you had some image editor that used OpenGL somehow rather than making the game do it.
Was just a bit surprised that realtime upscaling would do such a nice job.
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[NEWS] D2X-XL v1.15 Retrospect
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