Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
File download mod is temporarily out of order. Please post your needs in the forum and someone will help.
Home
Forum
Articles
General Articles
Descent 3 Articles...
Descent 3 Mission Reviews
Descent 3 Level Editing
Descent 1 & 2 Articles...
Descent 1 & 2 Mission Reviews
Descent 1 & 2 Level Editing
Media
Files
General
Descent 3...
Descent 3 Missions
Descent 3 Music
Descent 1 & 2...
Descent 1 Missions
Descent 1 Music
Descent 2 Missions
Descent 2 Music
Search
Login
Register
Help
Planet Descent
»
Forum
»
Community
»
Descent Gameplay
»
Topic:
Annual self-skill test -- my results
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Annual self-skill test -- my results (Read 14686 times)
Foil
Gold
Posts: 642
"I've never seen its equal."
Re: Annual self-skill test -- my results
«
Reply #15 on:
April 18, 2011, 08:14:49 AM »
Quote from: Alieo on April 18, 2011, 01:15:01 AM
I think a good standard would be how many lives does it take to get through D1 level 7 on insane!
Tried that not too long ago. Would have been only 3 lives, if not for those darn drillers on Level 6!
Logged
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Annual self-skill test -- my results
«
Reply #16 on:
April 18, 2011, 09:24:00 AM »
I still can barely get past lunar outpost on insane.
I think I'll stick with Descent Maximum (
)
Logged
Beware
vertigofox.bandcamp.com
VANGUARD
Platinum
Posts: 1543
Re: Annual self-skill test -- my results
«
Reply #17 on:
April 18, 2011, 09:25:53 AM »
it's fun to test your skills. I'm glad that my friend will do that when playing Call of Duty: Modern Warfare 2. I need it on hardened or veteran, and sometimes, it's still easy.
So far, I am DYING on Black Ops though, one map where you have enemies re-spawning all the time, and you're on veteran. I think it's impossible, but I'm sure it can be done.
Stupid or not, in games like C.O.D., or Descent, etc etc.. I'll try to see how far I can go without getting more ammo and/or energy, etc.
Logged
Ashes
Silver
Posts: 12
Re: Annual self-skill test -- my results
«
Reply #18 on:
June 14, 2011, 05:44:58 PM »
I've never done a test like that. I'll occasionally go through levels 5-8 on D1 on Insane to see how well I can do, as a challenge.
It's fun, but really hard. I've never done it without a death, but I usually kill the boss without losing the hostages (I hate losing hostages, it's a pet peeve of mine).
Logged
Do not read this post.
TechPro
Lt. Commander
Platinum
Posts: 1107
Where was I?
Re: Annual self-skill test -- my results
«
Reply #19 on:
June 15, 2011, 04:37:49 AM »
Hmmm... Something different to try.
Logged
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Annual self-skill test -- my results
«
Reply #20 on:
June 15, 2011, 04:43:14 AM »
Quote from: Alieo on April 18, 2011, 01:15:01 AM
I think a good standard would be how many lives does it take to get through D1 level 7 on insane!
I think this is not a good standard because
some
of us can't even get
to
level 7 on insane!
I can get to level 2 though!
Logged
Beware
vertigofox.bandcamp.com
SaladBadger
Gold
Posts: 602
Re: Annual self-skill test -- my results
«
Reply #21 on:
June 15, 2011, 06:37:54 AM »
Perhaps we should use hacked versions of Rebirth or XL that start the player with 300 lives instead of 3.
Logged
NUMBERZero
PDPM
Platinum
Posts: 1178
The Flight Pattern Reader
Re: Annual self-skill test -- my results
«
Reply #22 on:
June 15, 2011, 10:02:45 AM »
Imma be chugging through D3 on insane. I'll do a level a day.
I haven't done it in a while. It is interesting because the bots really do learn. I'll bunch 'em up when I go into a tunnel and then pop out to shoot them. The third time I tried that, a couple of them started hanging back at opposite corners.
It is also funny how 3 Gyros used to never be a problem, but become a serious threat especially when you are stuck with weak blue lasers for the most part of Level 1.
Logged
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)
Matthew
Platinum
Posts: 1275
Re: Annual self-skill test -- my results
«
Reply #23 on:
June 15, 2011, 01:57:12 PM »
I knew the AI for D3 was much more advanced than D1 or D2, but I didn't think it actually learned.
Logged
-<WillyP>-
Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: Annual self-skill test -- my results
«
Reply #24 on:
June 15, 2011, 04:05:09 PM »
I seem to remember an interview somewhere, one of the devs from Descent, who said the bots would adjust their behavior according to the situation and tactics used by the player. Not quite 'learning', but more like simulated learning.
To me learning would mean adopting behavior not already programed in. Whereas the bots are choosing tactics already programmed based on some sort of algorithm. I call it simulated learning because the bots are adjusting behavior on the fly. In omega's example, one tactic wasn't working so they switched to another.
«
Last Edit: June 15, 2011, 04:08:49 PM by ...WillyP...
»
Logged
Smart people look like crazy people to stupid people.
Print
Pages:
1
[
2
]
« previous
next »
Planet Descent
»
Forum
»
Community
»
Descent Gameplay
»
Topic:
Annual self-skill test -- my results
An Error Has Occurred!
Cannot create references to/from string offsets
Back