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MIDI in Games ...
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Topic: MIDI in Games ... (Read 6639 times)
Crash
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Re: MIDI in Games ...
«
Reply #15 on:
April 02, 2011, 03:34:56 AM »
Once you got your soundfont in place, what would you do to record the midi as an mp3? Could you do it with free software?
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Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: MIDI in Games ...
«
Reply #16 on:
April 02, 2011, 08:43:03 AM »
I use Audacity and press the record button before I play the midi back.
I got the soundfont, and I will definitely make some use of it in my own music - in fact I already have.
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Crash
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Re: MIDI in Games ...
«
Reply #17 on:
April 03, 2011, 05:20:09 AM »
Thank you Waz! Sorry for the late reply.
I thought it would be very difficult. You know how these things can be sometimes.
I've found some of the music I need released as mp3 by its creators but I will be making use of your advice for all the rest..
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Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: MIDI in Games ...
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Reply #18 on:
April 03, 2011, 08:36:38 AM »
Just make sure you don't have a microphone selected as a default recording device.
If a mic is selected by default go into the sound panel and there should be another one - on my computer it's called "stereo mix", but I've seen other names.
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SaladBadger
Gold
Posts: 602
Re: MIDI in Games ...
«
Reply #19 on:
April 03, 2011, 09:42:27 AM »
Some drivers may not actually provide a stereo mix device under Windows 7. In this case, a program like TiMidity++ would probably be your best bet. TiMidity++ can play MIDI files and "render" them to a standard sound file of various formats.
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Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: MIDI in Games ...
«
Reply #20 on:
April 03, 2011, 04:19:47 PM »
Synthfont works too.
I sometimes use it to record wav samples of midi sounds when the soundfont won't work with either of the soundfont players I have in FL.
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