Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
File download mod is temporarily out of order. Please post your needs in the forum and someone will help.
Home
Forum
Articles
General Articles
Descent 3 Articles...
Descent 3 Mission Reviews
Descent 3 Level Editing
Descent 1 & 2 Articles...
Descent 1 & 2 Mission Reviews
Descent 1 & 2 Level Editing
Media
Files
General
Descent 3...
Descent 3 Missions
Descent 3 Music
Descent 1 & 2...
Descent 1 Missions
Descent 1 Music
Descent 2 Missions
Descent 2 Music
Search
Login
Register
Help
Planet Descent
»
Forum
»
Community
»
Mess Hall
»
Topic:
D2X-XL has turned 7!
« previous
next »
Print
Pages: [
1
]
Author
Topic: D2X-XL has turned 7! (Read 2547 times)
karx-elf-erx
Gold
Posts: 383
D2X-XL & DLE-XP maintainer
D2X-XL has turned 7!
«
on:
March 24, 2011, 12:11:50 PM »
Some time around these weeks seven years ago, I have started with the humble beginnings of what has grown into D2X-XL.
We're still at v1.15 since the last anniversary, but nevertheless lots of good things have happened, like the DLE-XP overhaul, multiplayer finally being fixed for good, performance bottlenecks having been removed, and multiple ship support as well as new effects (glow, shockwaves) having been added. If you read the v1.15 version history your main impression will be a long list of "fixed, fixed, fixed, improved, fixed, fixed ..." comments, telling that the majority of changes were bug fixes and improvements, meaning a considerably more stable program today than a year ago.
«
Last Edit: March 25, 2011, 03:23:26 AM by karx-elf-erx
»
Logged
Descent 1 and 2 for Windows, OS X and Linux
Alieo
Formerly "Texace12"
Platinum
Posts: 799
Former undertaker; current overtaker.
Re: D2X-XL has turned 7!
«
Reply #1 on:
March 24, 2011, 12:37:45 PM »
If this was FaceBook, a simple thumbs up would be in order here... but since I must comment...
*THUMBS UP*
Love the project! It has rejuvenated my all-time favorite game. THANK YOU FOR ALL YOU DO!!!
Logged
I like to think I have a Descent taste of music.
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: D2X-XL has turned 7!
«
Reply #2 on:
March 24, 2011, 12:43:32 PM »
Quote from: Alieo on March 24, 2011, 12:37:45 PM
If this was FaceBook, a simple thumbs up would be in order here...
You could give Diedel a powerup. I personally never cared for the things, but if it's a thumps-up you're looking for, that would be the closest thing to it that we've got.
Totally off topic, but I'm realizing that I've somehow gathered 51 powerups since I last glanced at the counter. When did this happen?
Gee, D2X-XL's seven now? Good grief, has it been that long already?
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
Alieo
Formerly "Texace12"
Platinum
Posts: 799
Former undertaker; current overtaker.
Re: D2X-XL has turned 7!
«
Reply #3 on:
March 24, 2011, 05:03:40 PM »
There! I made him 8... Didn't know I had 3!
Logged
I like to think I have a Descent taste of music.
Print
Pages: [
1
]
« previous
next »
Planet Descent
»
Forum
»
Community
»
Mess Hall
»
Topic:
D2X-XL has turned 7!
An Error Has Occurred!
Cannot create references to/from string offsets
Back