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Poll

Which game should we build in?

D1/2
1 (7.1%)
D2X-XL
3 (21.4%)
D3
10 (71.4%)

Total Members Voted: 14

Voting closed: February 12, 2011, 01:17:50 PM

Author Topic: Crowd-source level building  (Read 100788 times)

Offline -<WillyP>-

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Re: Crowd-source level building
« Reply #150 on: March 02, 2011, 03:54:18 PM »
I got it just have not had time yet to do it.  Does anyone have a sound for this door?
« Last Edit: March 02, 2011, 03:55:54 PM by ...WillyP... »
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Offline Shroudeye

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Wake up call: Crowd-source level building
« Reply #151 on: March 11, 2011, 12:30:47 PM »
*Cough* Hey, is there anyone here???

Offline -<WillyP>-

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Re: Crowd-source level building
« Reply #152 on: March 11, 2011, 06:04:24 PM »
I have tried everything I can think of, cannot get that door working. I've been kinda busy with some work I picked up. Gotta pay the bills, you know.  :-\

Of course, that does not mean someone else can't pick up the ball.
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Offline Babylon

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Re: Crowd-source level building
« Reply #153 on: March 11, 2011, 10:09:42 PM »
If you pm me the files, I'm willing to work on it.

Offline Pumo

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Re: Crowd-source level building
« Reply #154 on: March 12, 2011, 01:23:33 AM »
If you want the sounds for the door, here they are:

http://www.mediafire.com/file/pothc18grv5ayb2/D1door2sounds.zip

I packed, ripped and isolated them from the D2X-XL hi-res D1 sound pack that you can get here: http://www.descent2.de/files/sound/hires-sounds.7z.

Credit for this hi-res version of the sounds goes to Frustikus, of course.  ;)

NOTE: 'door2o.wav' is the sound of the door when it opens and 'door2c.wav' is the sound of it as it closes.
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Offline -<WillyP>-

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Re: Crowd-source level building
« Reply #155 on: March 12, 2011, 04:32:28 PM »
Here are the files for the door.
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Offline Babylon

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Re: Crowd-source level building
« Reply #156 on: March 12, 2011, 10:29:10 PM »
I checked the rotational flags for every animated piece on each frame which fixed the animation problem; also, I merged the pipes into the door sections themselves, so there's 6 sub-objects instead of 21 (the Fusion Engine tends to get cranky about displaying objects correctly if you go over 20-ish sub-objects).  Everything *should* be resolved now.  :)

Thank you for the sounds, Pumo!  ^^;
« Last Edit: March 12, 2011, 10:40:26 PM by Babylon »

Offline Shroudeye

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Re: Crowd-source level building
« Reply #157 on: March 14, 2011, 08:38:08 AM »
Just flew thru it, excellent animation work Bablyon, Pumo and WillyP!

And this low limit of sub-objects... I didn't know that. Thanks for the tip!

Offline -<WillyP>-

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Re: Crowd-source level building
« Reply #158 on: March 14, 2011, 12:24:56 PM »
yeah, I thought it was much higher, like 40 something.  :-\

Just tried it out, looks good!  The sound is nicely coordinated with the motion. Thanks!

I think next lets work on getting the D1 level converted, and divided into rooms. IIRC someone had already converted the level from d1?
« Last Edit: March 14, 2011, 12:36:50 PM by ...WillyP... »
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Offline Shroudeye

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Re: Crowd-source level building
« Reply #159 on: March 14, 2011, 11:25:49 PM »
Yea, I had it... here I'm resending it...

Also I'm sending in the original sketch for the "new" reactor room, and marked zones to be "destroyed", made by Schypi...
« Last Edit: March 14, 2011, 11:29:38 PM by Shroudeye »

Offline Scyphi

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Re: Crowd-source level building
« Reply #160 on: March 15, 2011, 06:16:42 AM »
Speaking of which, I need to get back to that sketching...
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Offline Shroudeye

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Re: Crowd-source level building
« Reply #161 on: March 15, 2011, 10:12:47 AM »
Speaking of sketches, I've prepared one for our reactor "Mk.Alien", I'll upload it shortly...

EDIT: The sketch is now available, you can view it...
« Last Edit: March 15, 2011, 02:21:23 PM by Shroudeye »

Offline -<WillyP>-

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Re: Crowd-source level building
« Reply #162 on: March 16, 2011, 04:35:19 AM »
Both those drawings are great!  So, we are going to have a reactor room that started out as the standard reactor room, and it is clear been taken over by an organic, alien presence.

No, wait, that isn't quite it, there is a tunnel leading to the alien presence part of the mine. Ok.  So the aliens have been into the mine, and are stealing parts and pieces to build their own reactor, which is semi-organic?  Should there be some recognizable parts of the old reactor missing from the destroyed reactor, to be found later on the alien reactor?
« Last Edit: March 16, 2011, 04:40:17 AM by ...WillyP... »
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Offline Kaiaatzl

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Re: Crowd-source level building
« Reply #163 on: March 16, 2011, 06:41:49 AM »
Merc level 4 hive textures?

Offline Foil

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Re: Crowd-source level building
« Reply #164 on: March 16, 2011, 06:56:40 AM »
Merc level 4 hive textures?

That's just what I was thinking.  It's starting to sound like it'll have a bit of that same 'feel' (e.g. start out in familiar-looking structures, then it grows increasingly alien as you move into it).

 

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