Total Members Voted: 14
Voting closed: February 12, 2011, 01:17:50 PM
As for robo-anarchy, maybe there should be some way to close off parts of the level in that gametype so that it's not too big for the players, but can be large in singleplayer. I'm not sure how you would do that, I did have an idea a while ago for a level that would adjust its size based on the number of players.
I'd like to see the level too, Atan
@WillyP: Well, we might still use the spawn points throughout the entire level, and enable/disable them as players connect and leave, and areas got opened and closed?
What are some of those types of gameplay anyway? I don't know some, some I do.
Thx for testing the idea.I build this one for try out my idea only.Sure it can't be used inside big levels everywhere.Because it's used at level start only, there would be no need to check for players.What you see inside this test level is just to check out variations. In 'real' all would be come to end if the Reactor is destroyed. Those who can escape would earn points, others die inside the mine..Who might think over how I did this.. It's done with an object which I placed inside the level at several places and ghost them randomly (script) in the game by using the switch. That's all.Next time I will take something other than objects to block.