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Poll

Which game should we build in?

D1/2
1 (7.1%)
D2X-XL
3 (21.4%)
D3
10 (71.4%)

Total Members Voted: 14

Voting closed: February 12, 2011, 01:17:50 PM

Author Topic: Crowd-source level building  (Read 100786 times)

Offline Scyphi

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Re: Crowd-source level building
« Reply #135 on: February 25, 2011, 11:14:50 AM »
Something like that. I'm still working out the details in my head. Hence why the sketching will be useful, because that'll help sort those things out.

As for the exit, I'm for either idea, so it's really down to what everybody else thinks. For the teleporter idea, I was think there could still be a rush to get there, and maybe also a need to activate it in some way before it can be used.

Personally, logistically thinking, I think the teleporter would work better, because the exit tunnel would be caved in, and have to be cleared before used in some way (and I have a few ideas to cover that should we go in that direction). That, and I would think that the exit tunnel door would already be open (I mean, why would the aliens need to close it?). The teleporter would bypass those thought problems. That, and it would force the player to travel a different route to escape the mine.

But the exit tunnel would work too, and it IS classy...:P
« Last Edit: February 25, 2011, 11:17:15 AM by Scyphi »
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Offline -<WillyP>-

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Re: Crowd-source level building
« Reply #136 on: February 26, 2011, 05:45:58 AM »
Someone has already remade a large number of the textures, including doors, from D1.  They were posted on the old site and I did grab all of them.  I'll have to look for them in my back-up discs.
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Offline Scyphi

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Re: Crowd-source level building
« Reply #137 on: February 26, 2011, 06:21:48 AM »
Hmm, I only ever remember one set like that ever arising, and if it's the textures I'm thinking of WillyP, then they won't work with D3 (too big and too high a resolution). They were instead used for D2X-XL, as it could handle it, assuming you had a powerful enough system to render them in-game.

But if you have some that work with D3, then by all means. :)

PS: first sketches hopefully to appear soon! :D
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Offline -<WillyP>-

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Re: Crowd-source level building
« Reply #138 on: February 26, 2011, 07:10:05 AM »
Any image that is too big and high resolution can be reduced. I have used them, there are some in ReFactor, IceFactor and some other levels I have made.  I have also made some doors in D3 from the door sets.

Oh, and I just remembered, they were made by Novacron.
« Last Edit: February 26, 2011, 07:11:36 AM by ...WillyP... »
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Offline Shroudeye

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Re: Crowd-source level building
« Reply #139 on: February 26, 2011, 07:45:56 AM »
Yea, I remember them too...

BTW, Speaking of doors, I was preparing the original D1 door found in Level 13... I'm almost done with Modelling&Texture alignment, but I'll need someone to convert it to an *.OOF file-The OOFEditor refuses to work, and I'm not so used to alOOF... So I'll just lend it as *.ORF for conversion...

UPDATE: I've just finished the *.ORF, pictures below...
« Last Edit: February 26, 2011, 08:28:29 AM by Shroudeye »

Offline Pumo

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Re: Crowd-source level building
« Reply #140 on: February 26, 2011, 10:18:36 AM »
 :o

That's so sweet!
That's an awesome rendition to one of my all time favorite doors from Descent. Great work you did here Shroudeye!  :)
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Offline Shroudeye

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Re: Crowd-source level building
« Reply #141 on: February 26, 2011, 10:56:47 AM »
So, Pumo; can you turn this door to *.OOF? I'm looking someone to do it for me...

Offline Kaiaatzl

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Re: Crowd-source level building
« Reply #142 on: February 26, 2011, 01:34:59 PM »
I think we have an oof of this door already in one of the AOH levels (8 sided star I believe).

Offline NUMBERZero

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Re: Crowd-source level building
« Reply #143 on: February 26, 2011, 06:04:54 PM »
I remember the doors from D2 lv 2 in there. And the SFX.
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Offline Scyphi

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Re: Crowd-source level building
« Reply #144 on: February 27, 2011, 05:38:48 AM »
@ WillyP: Yep, that's the textures I'm thinking of, and I remember somebody distinctly mentioning that at the presented resolution that they wouldn't work in D3, and nobody really mentioned if it could be fixed. Glad to hear that they're not unusable, though, certainly makes things easier on our part. :)

Though, now that I think about it, we may want to take the time to "rough" up some of those textures in some shape or form to make it more fitting for the beaten, aged, and damaged theme this level would be shooting for.

@ Shroudeye: Beautiful door, me likes! Can't wait to see it animated. :D
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Offline Shroudeye

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Re: Crowd-source level building
« Reply #145 on: February 27, 2011, 06:15:12 AM »
It will be, I just need someone to animate it (See above post of mine, where I posted the pics, for reason why) - I'll send the *.ORF file to anyone interested, just PM me...

Offline Scyphi

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Re: Crowd-source level building
« Reply #146 on: February 27, 2011, 09:53:47 AM »
Wish I could do it, but unfortunately, I've never done something like that and wouldn't know where to begin. :-\

But in other news, here's the first sketch I've managed to put together! More to follow soon, hopefully! :)
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Offline Shroudeye

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Re: Crowd-source level building
« Reply #147 on: February 27, 2011, 01:59:20 PM »
Good going, Scyphi. I'll examine your sketch in more detail and leave some comments soon...

Offline -<WillyP>-

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Re: Crowd-source level building
« Reply #148 on: February 28, 2011, 07:28:35 AM »
I can animate your door and turn it into .oof.
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Offline Shroudeye

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Re: Crowd-source level building
« Reply #149 on: March 01, 2011, 04:30:48 AM »
Okay, I've sent it to you. Thanks WillyP!

 

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