Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
File download mod is temporarily out of order. Please post your needs in the forum and someone will help.
Home
Forum
Articles
General Articles
Descent 3 Articles...
Descent 3 Mission Reviews
Descent 3 Level Editing
Descent 1 & 2 Articles...
Descent 1 & 2 Mission Reviews
Descent 1 & 2 Level Editing
Media
Files
General
Descent 3...
Descent 3 Missions
Descent 3 Music
Descent 1 & 2...
Descent 1 Missions
Descent 1 Music
Descent 2 Missions
Descent 2 Music
Search
Login
Register
Help
Planet Descent
»
Forum
»
From the Front Page
»
News Board
»
Topic:
D2X-XL news
« previous
next »
Print
Pages: [
1
]
Author
Topic: D2X-XL news (Read 8460 times)
karx-elf-erx
Gold
Posts: 383
D2X-XL & DLE-XP maintainer
D2X-XL news
«
on:
January 20, 2011, 01:39:32 AM »
Since Tech Pro has been complaining about the lack of posts here, I thought I'd write a bit Descent related stuff - from the D2X-XL project, naturally.
DLE-XP which had a big code overhaul a couple of weeks (or is it months already?) is steadily maturing into a really stable program. A few smaller bugs have been fixed there in the process recently, so if you are a level author, go grab the new version. As I am on it: There have been rumors that DLE-XP built D1/D2 levels wouldn't work with D1X-Rebirth. I doubt this is true since Wolfie's Descent Vignettes mission, as well as "The Enemy Within", which afaik were built with DLE-XP, work fine there.
Joffa is showing off his "beastular pyro" over in the D2X-XL forum like now. The design is great ... the ship is so detailled (though a bit too colorful for my taste yet) that it would fit well into an Unreal 3 environment. Definitely worth a look or three.
Frustikus is also slowly progressing with his new player ship design "Hammerhead". Definitely worth a look, too.
Sirius is apparently doing secret new things while building a D2X-XL level, and promptly seems to have found a bug in D2X-XL's collision detection. Investigation will start soon (sigh ...)
A friendly D2X-XL user has provided an OS X version of D2X-XL 1.15.124. It is half the size of the previous OS X dmg, so I am wondering what he omitted ... can't tell though, since I don't have a Mac (and probably never will).
So much for that.
«
Last Edit: February 24, 2011, 06:48:04 AM by Diedel
»
Logged
Descent 1 and 2 for Windows, OS X and Linux
-<WillyP>-
Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: D2X-XL news
«
Reply #1 on:
January 20, 2011, 03:34:03 AM »
Thanks for keeping us informed... Moved to the front page News section.
Would love to see some screen shots of the new ships you mention!
Logged
Smart people look like crazy people to stupid people.
karx-elf-erx
Gold
Posts: 383
D2X-XL & DLE-XP maintainer
Re: D2X-XL news
«
Reply #2 on:
January 20, 2011, 05:30:30 AM »
Joffa's ship:
Frusti's Hammerhead:
Logged
Descent 1 and 2 for Windows, OS X and Linux
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: D2X-XL news
«
Reply #3 on:
January 20, 2011, 07:25:15 AM »
I like that hammerhead ship.
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
SaladBadger
Gold
Posts: 602
Re: D2X-XL news
«
Reply #4 on:
January 20, 2011, 07:56:42 AM »
The first ship honestly does look pretty cool, but it could use a little more detail on the textures.
Logged
Foil
Gold
Posts: 642
"I've never seen its equal."
Re: D2X-XL news
«
Reply #5 on:
January 20, 2011, 08:06:59 AM »
Thanks for the update, Diedel!
Logged
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: D2X-XL news
«
Reply #6 on:
January 22, 2011, 05:32:08 PM »
The first ship looks almost like it was salvaged from scrap metal. I like that, the backstory potential is enourmous.
Logged
Beware
vertigofox.bandcamp.com
VANGUARD
Platinum
Posts: 1543
Re: D2X-XL news
«
Reply #7 on:
January 23, 2011, 02:24:10 PM »
it almost looks like two different ships. Personally, I think there's too much yellow. but, I think the front part looks awfully nice though.
Logged
Frustikus
Bronze
Posts: 1
Re: D2X-XL news
«
Reply #8 on:
February 20, 2011, 03:48:54 PM »
Hi,
I am new to this community, but I saw that my concept "Hammerhead" was mentioned here.
I think, the picture above isn´t the best one, so I want to show you this:
I am a beginner in modelling ships and yes, Hammerhead hasn´t the quality like JoFFas Avenger. But hey, I like it ;-).
I am working on the textures at the moment. But this will need a lot of time, because I never did something like that before. For the impatient fans of this ship: JoFFa is working on textures for HH too and I am sure, he will show results much faster than me ;-).
Thanks for reading !
Logged
-<WillyP>-
Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: D2X-XL news
«
Reply #9 on:
February 20, 2011, 05:37:27 PM »
I like it! And, a lot of us play with older machines and high poly ships are not so good for us.
Logged
Smart people look like crazy people to stupid people.
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: D2X-XL news
«
Reply #10 on:
February 20, 2011, 08:14:29 PM »
Hey, welcome to PD, Frustikus.
Personally I think the Hammerhead looks very good and I'm eagerly awaiting it's finish.
Logged
Beware
vertigofox.bandcamp.com
Crash
Guest
Re: D2X-XL news
«
Reply #11 on:
February 21, 2011, 04:58:25 AM »
It clearly has no resemblence to the SA43 Hammerhead... as in... Space Above and Beyond.
I think these improve on a strong original.
Logged
Print
Pages: [
1
]
« previous
next »
Planet Descent
»
Forum
»
From the Front Page
»
News Board
»
Topic:
D2X-XL news
An Error Has Occurred!
Cannot create references to/from string offsets
Back