I don't like but a few songs from the Redbook. 3 of them are good. Gunner Down is kinda a 4th and it is great until it gets to the wierd screaming part. >: (
Descent PSX LevelsList of Songs used in the Playstation version of DescentTrack numbers are from the Descent MAC Redbook AudioTitles for the tracks are from http://www.moviemusicnow.com/movies/descent (Scroll down past the Descent movie crap and you'll see the track listing at the bottom.)MENU Virtual Tension (Game02 Lunar Scilab Remix)BRIEFING (Silence) (Computer-read briefing statements)CREDITS T-05 Ether in the Air (Credits Remix)EXIT T-04 The Escape (Exiting the Mine BGM, cinematic version)Score screen after each level: Outerlimits (Briefing Music Theme Remix)LEVEL 01 T-07 Virtual Tension (Game02 Lunar Scilab Remix)LEVEL 02 T-02 Hydraulic Pressure (Game18 Miranda Mine Remix)LEVEL 03 T-08 Time for the Big Guns (Game22 Neptune Storage Depot Remix)LEVEL 04 Not That Button! (Game07 Mercury Core Remix)LEVEL 05 T-14 A Big Problem (Game14 Gandymede CO2 Mine Remix)LEVEL 06 T-02 Primitive Rage (Descent Main Title Theme)LEVEL 07 T-12 Industrial Accident (Game06 Mercury Solar Lab Remix)LEVEL 08 Haunted (Instrumental Remix) (Not featured on the Descent MAC Soundtrack) http://www.planetdescent.net/index.php?action=mgallery;sa=item;id=300LEVEL 09 Rusty (Not featured on the Descent MAC Soundtrack) http://www.planetdescent.net/index.php?action=mgallery;sa=item;id=290LEVEL 10 T-09 Mystery Metal (Game03 Lunar Military Base Remix)LEVEL 11 T-06 Robotic Menace (Game12 Callisto Tower Colony Remix)LEVEL 12 T-07 Virtual Tension (Game02 Lunar Scilab Remix)LEVEL 13 Ratzez (Not featured on the Descent MAC Soundtrack) http://www.planetdescent.net/index.php?action=mgallery;sa=item;id=291LEVEL 14 T-12 Industrial Accident (Game06 Mercury Solar Lab Remix)LEVEL 15 T-07 Virtual Tension (Game02 Lunar Scilab Remix)LEVEL 16 T-08 Time for the Big Guns (Game22 Neptune Storage Depot Remix)LEVEL 17 T-12 Industrial Accident (Game06 Mercury Solar Lab Remix)LEVEL 18 Not That Button! (Game07 Mercury Core Remix)LEVEL 19 T-14 A Big Problem (Game14 Gandymede CO2 Mine Remix)LEVEL 20 T-02 Hydraulic Pressure (Game18 Miranda Mine Remix)LEVEL 21 T-02 Primitive Rage (Descent Main Title Theme)LEVEL 22 T-12 Industrial Accident (Game06 Mercury Solar Lab Remix)LEVEL 23 Rusty (Not featured on the Descent MAC Soundtrack) http://www.planetdescent.net/index.php?action=mgallery;sa=item;id=290LEVEL 24 T-09 Mystery Metal (Game03 Lunar Military Base Remix)LEVEL 25 T-06 Robotic Menace (Game12 Callisto Tower Colony Remix)LEVEL 26 T-08 Time for the Big Guns (Game22 Neptune Storage Depot Remix)LEVEL 27 T-12 Industrial Accident (Game06 Mercury Solar Lab Remix)LEVEL S1 T-02 Hydraulic Pressure (Game18 Miranda Mine Remix)LEVEL S2 T-08 Time for the Big Guns (Game22 Neptune Storage Depot Remix)LEVEL S3 Not That Button! (Game07 Mercury Core Remix)On the MAC Soundtrack, but not featured in the PSX version:T-13 Overdrive (Game09 Mars Military Dig Remix)HIDDEN on the PSX disc, but not a song in ANY level is the FULL version of Glut:http://www.planetdescent.net/index.php?action=mgallery;sa=item;id=295I'm 110% confident in the level-song association track order of these songs. The PSX version of D1 is what I grew up with and is what I went out and bought after trying the demo on my aunt's "new" Windows 95 computer in the summer of '96. D1 demo came with her computer. I never owned the PC version of D1 until 2000 and I was shocked to find out that the songs didn't loop after level 5! lol!As a side note: I don't know the logic in the developers' order in the songs. They seem to be randomly placed around after level 13, yet they only use Haunted and Ratzez once, and use Industrial Accident SEVERAL times when they could have replaced one or two of those with the hidden Glut track that's on there. But, everytime I ago to level 25, I always am reminded of Robotic Menace, not necessarily the Game12 version of it, but the remix Allister Brimble did of it. It really matches being on a "Pluto Outpost." Also, it could be that that song is just my first stone-ground impression of the level because like I said, I grew up with the PSX version.Another note, The PSX version had cleaner loops of the songs. Yes, they would repeat in-level, but the songs weren't extended to seven minute songs like in the MAC version. They were generally 3-5 minutes each with no excess.As for Level 13's Ratzez, the reason I think that the PSX version cut out the "WEE WOO" part of Ratzez in the PSX version is because it gets quieter in the end, although, in that Ratzez I have the link to that says "PSX Ratzez," I leveled out the volume towards the end because when it comes to Descent music, I am beyond a psychotic obsessive compulsive perfectionist! LOL