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Author Topic: D2X-XL demo mission  (Read 20426 times)

Offline Kaiaatzl

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D2X-XL demo mission
« on: October 24, 2010, 11:27:15 AM »
I've been building some levels to show off D2X-XL features, I completed one of them today (it's in beta).

I used Pumo's D3 Weapons and Effects mod, and some music from my new TEW soundtrack (there's a reason I'm using music from that).
I used some textures from Irontower's pack and from DFW's D1 quake mod, and the skybox texture is from Yokellassance's Dimensional Intersect.  Because of enspiar's 500 character limit I wasn't able to give everyone credit on the mission page.

The final version will be released as a 3 level mission (this is the second level), each of which shows off some different D2X-XL features, and some of the same ones in different ways.

Since this is still beta, feel free to suggest some things to change.

http://www.enspiar.com/dmdb/viewMission.php?id=364
« Last Edit: October 24, 2010, 03:41:25 PM by Alter-Fox »

Offline karx-elf-erx

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Re: D2X-XL demo mission
« Reply #1 on: October 24, 2010, 03:27:08 PM »
Did you set the proper folders in the preferences dialog?

Offline Kaiaatzl

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Re: D2X-XL demo mission
« Reply #2 on: October 24, 2010, 03:38:43 PM »
There was no "open" button next to any of the paths in preferences and typing the path in (or copying it from a previous version of DLE-XP) didn't do anything.
I'll post a bug report on sourceforge as soon as I can, that wasn't what this topic was meant for.

Has anyone played the level yet?  What did you think?

Offline karx-elf-erx

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Re: D2X-XL demo mission
« Reply #3 on: October 24, 2010, 04:04:09 PM »
One might have thought you'd be glad that I am trying to help.

You need to click the "apply" button after changing a folder.

The skybox is too huge.

Offline Kaiaatzl

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Re: D2X-XL demo mission
« Reply #4 on: October 24, 2010, 04:30:02 PM »
Sorry, I am glad you want to help, I misunderstood what you meant.  I did have trouble with the skybox, I made couldn't figure out what I was doing wrong with it, thanks for pointing it out.

Okay I think I fixed the sky now, it's not turning black at all anymore.  I'll upload a new version when I get back from church.

Was the rest of the map good?  It's your program I'm trying to show off so if there is something you don't want in there just tell me and I'll remove it.

Clicking apply in the new DLE-XP version didn't do anything either.  I'll post the bug report but I'm kind of pressed for time right now.
« Last Edit: October 24, 2010, 07:19:13 PM by Alter-Fox »

Offline Kaiaatzl

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Re: D2X-XL demo mission
« Reply #5 on: October 24, 2010, 07:50:49 PM »
Alright I've updated it with the fixed skybox, I also fixed a small texture mistake I made at the start, and changed the music (now it's TEW level 8 instead of TEW level 24).
« Last Edit: October 24, 2010, 09:09:13 PM by Alter-Fox »

Offline karx-elf-erx

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Re: D2X-XL demo mission
« Reply #6 on: October 25, 2010, 12:15:05 AM »
You should have a dle-xp.ini file in your dle-xp folder. Try to set the folders there.

Offline Kaiaatzl

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Re: D2X-XL demo mission
« Reply #7 on: October 26, 2010, 07:54:39 PM »
Thanks, that fixed it.

And I have now successfully added the rain :D.

Imo your rain effect looks great!
« Last Edit: October 26, 2010, 08:11:34 PM by Alter-Fox »

Offline karx-elf-erx

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Re: D2X-XL demo mission
« Reply #8 on: October 26, 2010, 11:30:31 PM »
Don't forget to add rain sound. ;) You can also make the rain fall a bit at an angle by giving the rain emitter object the proper angle.

The particle texture comes from Pumo btw.

Offline karx-elf-erx

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Re: D2X-XL demo mission
« Reply #9 on: October 29, 2010, 12:42:36 AM »
There are more mistakes in the mission. You have been using one sky texture for all 5 visible sides of the skybox. There are however 5 different sky textures you need to use.

Offline Kaiaatzl

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Re: D2X-XL demo mission
« Reply #10 on: October 29, 2010, 07:15:55 AM »
Really?  I did not know that.

I'll look for the other textures in DI's Gorge level.
« Last Edit: October 29, 2010, 07:30:09 AM by Alter-Fox »

Offline -<WillyP>-

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Re: D2X-XL demo mission
« Reply #11 on: October 29, 2010, 09:36:00 AM »
How about some screen shots for our Picture Of The Day?
Smart people look like crazy people to stupid people.

Offline Kaiaatzl

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Re: D2X-XL demo mission
« Reply #12 on: October 29, 2010, 10:36:35 AM »
Okay.  I'll try to get a picture of the rain effect  ;).

Offline karx-elf-erx

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Re: D2X-XL demo mission
« Reply #13 on: October 29, 2010, 11:10:09 AM »
There is one sky texture in DI covering the entire texture area, and four that only cover half of their textures area (the other half is some brownish grey). The four half ones belong at the side walls of the skybox - upside down (DLE-XP turns them over). If you want I can send you your level with a fixed skybox.

Offline Kaiaatzl

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Re: D2X-XL demo mission
« Reply #14 on: October 29, 2010, 05:03:03 PM »
That would be great, thank you.

My email is alterfox@live.ca (you might have known that already, I don't remember).

 

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