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Author Topic: Remaking 2D Stickman Game... from scratch >_>  (Read 47233 times)

Offline Matthew

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #30 on: August 10, 2010, 09:19:39 PM »
Maybe shrink the water texture slightly. It looks a bit too zoomed in.

Offline Canceler

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #31 on: August 11, 2010, 08:26:26 AM »
do you mean the tile size or the texture detail?

meh, i'll see if i think about fiddling with it later. right now i've got to make some more versatile wall sprites >.>
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Offline Matthew

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #32 on: August 11, 2010, 10:44:09 AM »
Make the tile smaller. Less zoomed in.

Offline Ronin RedFox

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #33 on: August 11, 2010, 12:33:20 PM »
Like the This?
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Offline NUMBERZero

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #34 on: August 11, 2010, 01:57:15 PM »
It needs to blend more in Darc's version.
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline Matthew

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #35 on: August 11, 2010, 02:47:13 PM »
That's a bit extreme darc o_o

Offline Ronin RedFox

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #36 on: August 11, 2010, 02:49:09 PM »
Well, I modeled it and cut only 64 x 64 of the grass and water textures from the picture Canceler provided. Therefore it created that massive tiling effect. Im sure I could have cut alot more than I did. But it was easy, and it worked somewhat, so yeah.
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Offline Canceler

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #37 on: August 11, 2010, 06:39:01 PM »
i was working on a new tilesheet today. now i can build better walls :D i might change the pipe/fence thing to look like wood or iron or something less stupid.

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Offline Matthew

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #38 on: August 11, 2010, 08:19:45 PM »
KEEL IT WITH FIAH!!!

I love the :D face he has while torching the grass.

Offline Ronin RedFox

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #39 on: August 11, 2010, 09:03:26 PM »
He's going to kill you, with a smile!  :D
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Offline Canceler

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #40 on: August 12, 2010, 03:57:09 PM »
a friend made me give him the latest exec so i thought i would post it here to >.>

download: stickman1.1_12_8_2010.rar (4.09MB) <- discontinued, see further
« Last Edit: August 13, 2010, 08:04:15 AM by Canceler »
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Offline SaladBadger

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #41 on: August 12, 2010, 04:23:48 PM »
Hmm, I don't think the water is rendering right on my old piece of crap computer (using an ATI Raedon x1950 pro videocard), unless it's supposed to scroll off with a black trail and then scroll back on.

Offline Matthew

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #42 on: August 13, 2010, 07:12:01 AM »
Downloading now... But for future reference that's a really crappy download site. The first time I tried it, it just kept taking me to Yahoo Jobs when I tried to download it  :-\

edit: Played it. Not really much to do right now, definitely a solid framework though. Needs a Controls screen though >.<
« Last Edit: August 13, 2010, 07:21:31 AM by Matthew »

Offline Canceler

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #43 on: August 13, 2010, 08:03:41 AM »
yeah, i already started setting it up to be control-mappable. on another note, i think you have a hijacker....i've never been redirected like that.

oh and IB, your problem might be because the texture i was rendering wasn't 2^n in size, fixed now though so see if this one works.
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Offline SaladBadger

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Re: Remaking 2D Stickman Game... from scratch >_>
« Reply #44 on: August 13, 2010, 09:34:52 AM »
Didn't work much better. I think it's a issue with the horrible shader support on this old card, as I fed it to my dad's machine (crap forgot to get specs) which has a newer card and it worked fine.

 

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