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Planet Descent
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Picture of the Day
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Topic:
Nice Bump Mapping
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Topic: Nice Bump Mapping (Read 11983 times)
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Nice Bump Mapping
«
Reply #15 on:
May 26, 2010, 01:43:46 PM »
Sorry for bumping (pun intended), but I wanted to say: Anyone who has a bug with the fusion or MD (on a mouse) where the weapon will fire when you're holding the button down (to charge the fusion or zoom the MD), try turning Direct3D graphics and bump-mapping on. It fixed it for me (it still happens with the fusion, but rarely, and now that I can charge fusion, it's much easier to get kills).
I like the bump mapping on robots. It makes them look more evil (especially Gyro and Gunslinger).
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SaladBadger
Gold
Posts: 602
Re: Nice Bump Mapping
«
Reply #16 on:
May 26, 2010, 01:48:21 PM »
The actual solution to that bug is to cap your framerate below 80 or so, as that's what causes the bug (and single-sided vauss firing on the pyros). VSync might work for that, if your refresh rate is lower than 80.
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Foil
Gold
Posts: 642
"I've never seen its equal."
Re: Nice Bump Mapping
«
Reply #17 on:
May 26, 2010, 02:04:31 PM »
He's correct.
The
proper
fix for not being able to zoom/charge is to ensure your mouse poll-rate (usually around 100Hz) is faster than your framerate. The best way to do this is with the -framecap x command-line option.
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Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Nice Bump Mapping
«
Reply #18 on:
May 26, 2010, 02:56:35 PM »
Strange, because I've always had my framecap at 60, and it didn't seem to help.
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Matthew
Platinum
Posts: 1275
Re: Nice Bump Mapping
«
Reply #19 on:
May 26, 2010, 03:28:10 PM »
Do you have a fairly old mouse, perhaps wireless? Maybe it has a really low poll rate for some reason.
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Planet Descent
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Picture of the Day
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Topic:
Nice Bump Mapping
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