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Author Topic: Nice Bump Mapping  (Read 11878 times)

Offline Ronin RedFox

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Nice Bump Mapping
« on: April 24, 2010, 07:08:14 PM »
I found I could enable bump mapping when I tested Descent 3 on my new computer.



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Offline Kaizerwolf

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Re: Nice Bump Mapping
« Reply #1 on: April 24, 2010, 07:55:47 PM »
You know, I probably could do some bump mapping on my new machine, but I think it just looks way to unrealistic compared to the rest of the game.

Offline SaladBadger

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Re: Nice Bump Mapping
« Reply #2 on: April 24, 2010, 08:15:18 PM »
Honestly it's tons better than everything being dull. These days I kinda like the specular reflections.

Offline NUMBERZero

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Re: Nice Bump Mapping
« Reply #3 on: April 24, 2010, 08:23:37 PM »
I like the bumpmapping, but it's wierd on how some objects, there are places on it where it is bumped and other times it is not. I see that all the time on the Phoenix. Plus some of the lighting on it is really wierd. But I still run with it. Too bad it causes Pyromania to crash. Just watch out for that Enzo.  ;)
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Offline Matthew

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Re: Nice Bump Mapping
« Reply #4 on: April 24, 2010, 08:48:09 PM »
I didn't even realize D3 had bumpmapping...

Offline NUMBERZero

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Re: Nice Bump Mapping
« Reply #5 on: April 24, 2010, 08:56:49 PM »
Type in

-bumped

in the command line. It's also in Vortex's command line switches.
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Offline Ronin RedFox

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Re: Nice Bump Mapping
« Reply #6 on: April 24, 2010, 09:16:48 PM »
Does not work for me. Anger.  >:(

I thought you hated the D3 Bumpmapping, Insanity?
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Offline TechPro

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Re: Nice Bump Mapping
« Reply #7 on: April 25, 2010, 04:39:39 AM »
Yeah, two things have to be in place in order to see the effects of -bumped ...
- 1. Your video card (and drivers) have to be able to do it.
- 2. Descent 3 has to have "bumped" graphic info for the objects.  It doesn't have such info for everything, and AFAIK there is not much you can do to add to the already available graphics without modifying some things.  This is why you don't see the effect for everything.

Offline SaladBadger

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Re: Nice Bump Mapping
« Reply #8 on: April 25, 2010, 05:34:08 AM »
Yeah, two things have to be in place in order to see the effects of -bumped ...
- 1. Your video card (and drivers) have to be able to do it.
- 2. Descent 3 has to have "bumped" graphic info for the objects.

One additional thing -- It may only work with the Direct3D renderer. I've never seen it work in the OpenGL one.

Offline Kaizerwolf

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Re: Nice Bump Mapping
« Reply #9 on: April 25, 2010, 06:11:24 AM »
Yeah, two things have to be in place in order to see the effects of -bumped ...
- 1. Your video card (and drivers) have to be able to do it.
- 2. Descent 3 has to have "bumped" graphic info for the objects.

One additional thing -- It may only work with the Direct3D renderer. I've never seen it work in the OpenGL one.

This is true, and since D3 doesn't run on my machine without using OpenGL, I guess i can't anyway. Oh well. :P

Offline Foil

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Re: Nice Bump Mapping
« Reply #10 on: April 26, 2010, 06:02:47 AM »
Correct.

Bump-mapping in Descent3 is only supported in Direct3D mode.  Also, as TechPro mentioned, it only works for certain objects which have bump-mapped textures (mostly ships and bots, as I recall).

Offline Scyphi

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Re: Nice Bump Mapping
« Reply #11 on: April 27, 2010, 05:01:21 AM »
Sounds like it was another D3 item that was only half-finished, then.

Oh well, I don't think I like the look of it, anyway, so...  :-\
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Offline CrazyEnzo03

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Re: Nice Bump Mapping
« Reply #12 on: April 27, 2010, 06:22:37 AM »
Yeah uh something else I noticed on the first day that I tried it out is that there are also some cases in which bump-mapped object will sometimes switch between being bump-mapped and... well, not.  A good example of this is the Homunculous.
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Offline karx-elf-erx

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Re: Nice Bump Mapping
« Reply #13 on: May 09, 2010, 01:48:04 PM »
Does D3 do per pixel lighting in D3D mode?

Offline Matthew

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Re: Nice Bump Mapping
« Reply #14 on: May 09, 2010, 05:42:15 PM »
Not sure, but I'm guessing the answer is most likely yes.

 

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