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Author Topic: DESCENT FOR WiiWare ANNOUNCED  (Read 203907 times)

Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #645 on: May 15, 2012, 05:33:14 PM »
Also, @Scyphi, how can you port a PC game to PC?

Step 1: Say on the box somewhere that it is a port
Step 2: Ship it to stores
Step 3: Make money

Offline Matthew

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #646 on: May 15, 2012, 09:16:11 PM »
Also, @Scyphi, how can you port a PC game to PC?

Step 1: Say on the box somewhere that it is a port
Step 2: Ship it to stores
Step 3: Make money
As if interplay actually has the money to release a game on physical media :P

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Offline Darkflamewolf

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #647 on: May 19, 2012, 06:32:04 AM »
So no news is good news, right? Right? RIGHT? :)

Offline Matthew

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #648 on: May 19, 2012, 07:01:30 AM »
So no news is good news, right? Right? RIGHT? :)
Means it hasn't officially been canceled I guess.

Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #649 on: May 19, 2012, 02:46:41 PM »
Quote from: IHateHackers
Also, @Scyphi, how can you port a PC game to PC?

Very carefully.  ;)

Actually, what I meant was that to purpose what they were making for the Wii and release it for the PC instead. Seeing they were building it with the Wii in mind and not PC, they might have to make a few tweaks to do it. But at this rate, that sounds like the more sensible plan to me.

Unfortunately for all of us, since when has Interplay done the sensible thing?
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Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #650 on: May 19, 2012, 03:41:36 PM »
Very carefully.  ;)

Like hedgehogs?

Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #651 on: May 19, 2012, 03:49:04 PM »
If you're trying to give them hugs, then yes. :P
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Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #652 on: May 19, 2012, 04:32:00 PM »
...

Offline DarkWing

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #653 on: May 19, 2012, 04:54:06 PM »
Hedgehog hugs for everyone!

Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #654 on: May 19, 2012, 08:26:54 PM »
I honestly have no idea if either of you got my reference.  But I guess that's ok, it was a lame reference.

Offline Matthew

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #655 on: May 20, 2012, 12:18:23 AM »
Quote from: IHateHackers
Also, @Scyphi, how can you port a PC game to PC?

Very carefully.  ;)

Actually, what I meant was that to purpose what they were making for the Wii and release it for the PC instead. Seeing they were building it with the Wii in mind and not PC, they might have to make a few tweaks to do it. But at this rate, that sounds like the more sensible plan to me.

Unfortunately for all of us, since when has Interplay done the sensible thing?
I still don't see how taking what we already have and releasing it again is at all helpful.

Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #656 on: May 20, 2012, 04:56:42 AM »
It'd be like an official D1X for one thing. (not to say there's anything wrong with the ones we've already got, of course, but still...)

Furthermore, Interplay clearly had some new bonus things planned for it and various other tweaks that we probably don't already have, so it'd be nice to have those things...

You're probably right that it wouldn't be a BIG release for Descent if it came to PC instead, but it would be better than nothing, I'll tell you that much.
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Offline tueidj

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #657 on: January 10, 2013, 01:55:25 AM »
Thread resurrection time.

With the release of the WiiU, I think it's pretty safe to say Descent Wiiware is long dead and will never see the light of day. But don't despair, we've got a brand new console with a nifty touch screen gamepad to run homebrew on and since I ported Descent to the Wii it's only fair to bring Descent2 to the WiiU.

Keeping the details reasonably quiet for now, but I'm interested in hearing people's thoughts about how best to utilize the gamepad. For the unaware it features an additional 16:9 480p display with a touch screen (not multi-touch), enough sensors to track all movement/orientation fully in 3D space, stereo speakers (independent of the TV), microphone and front-facing camera (in addition to the obvious controls - 2 sticks, 2 sets of triggers, D-pad and ABXY buttons). Any ideas on how to make use of all this nifty stuff?

Offline -<WillyP>-

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #658 on: January 10, 2013, 07:58:14 AM »
I think the only way to know for sure would be to load it up and try out various configurations. And let individuals do there own keybindings too... assuming that is possible.

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Offline tueidj

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #659 on: January 10, 2013, 08:38:26 AM »
For the buttons, sure... but I'm after some ideas for the gamepad display/touch screen, like whether it should just constantly show the automap or be used for weapons selection, guided missiles etc. There's even the possibility of multiple players on one console by using two separate gamepads, although that's a long shot at this stage.

 

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