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Author Topic: DESCENT FOR WiiWare ANNOUNCED  (Read 203001 times)

Offline NUMBERZero

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #285 on: May 13, 2011, 08:16:21 AM »
It's official. They completely revamped the cockpit. (Scroll down a bit)
http://www.interplay.com/games/wiiware

Each pic has an afterburner indicator.

The shield indicator now turns blue, yellow, and red for shield status.

Hey, bottom left corner picture. Arn't those D2 lava textures?



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« Last Edit: May 13, 2011, 08:24:04 AM by Omega »
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Offline -<WillyP>-

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #286 on: May 13, 2011, 11:33:46 AM »
Is that going to be strictly single player?
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Offline PyroJockey

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #287 on: May 13, 2011, 12:31:07 PM »
They only site having 30 levels. Either the press release is outdated or the Vignettes will not be included.
 :(
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Offline SaladBadger

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #288 on: May 13, 2011, 12:41:43 PM »
Hey, bottom left corner picture. Arn't those D2 lava textures?
I don't think so, that texture was in D1 but I don't remember it being used.

I'd perfer the classic cockpit, but the current one isn't that bad, really. The lighting in the screenshots looks weird, though.

Offline VANGUARD

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #289 on: May 13, 2011, 12:45:33 PM »
I think that lava is from Descent 1, and maybe even the second. I did that small map "vanguard' (I know, I'm so creative with names  ::) ) and I thought I used that lava before.

Those pictures are starting to look less like Descent and more like something else  :(

Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #290 on: May 13, 2011, 01:24:37 PM »
They only site having 30 levels. Either the press release is outdated or the Vignettes will not be included.
 :(

Probably outdated.  They've said before they will include user-made missions and most of the screenshots on that page are not from D1 First Strike (in fact I don't know some of those levels).

And that lava texture was in D1.

Offline karx-elf-erx

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #291 on: May 13, 2011, 04:07:46 PM »
Quote from: Descent for WiiWare
Highly advanced artificial intelligence with creatures that actually learn, adjusting their actions based on your tactics. They'll plot, wait and ambush you from all sides.
Unless they have changed the AI significantly (which I doubt), this is a plain lie. D1 and D2 robots do not learn from and do not adjust to the player actions (in the sense of learning). There are several AI classes, each of which has a behavior repertoire a robot will chose from (the sniper will try to stay away from the player and shoot from a distance, "melee" attack robots like the Diamond claw will approach the player to attack him, trying to evade shots, etc.), but robots do not change their AI class (you can give a robot type a different AI in the level editor, but that's the only way to change a robot's AI from its default AI). That's it  and that's all about "adjusting to the player".

"Learning", pfff.
« Last Edit: May 13, 2011, 04:10:01 PM by karx-elf-erx »

Offline -<WillyP>-

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #292 on: May 13, 2011, 04:50:17 PM »
And they aren't even creatures, either, they are robots.
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Offline SaladBadger

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #293 on: May 13, 2011, 04:52:19 PM »
The "adjusting to tactics" thing has been around since the release of D2, actually. I'm trying to pull up a wayback link right now but navigating a mid-90's site using a very slow service is not very fun.

Edit: http://classic-web.archive.org/web/19970414180754/www.pxsoftware.com/products/descent.html

EDITII: uh... look at that screenshot... the vulcan cannon has a level indicator. I love beta screenshots

:P
« Last Edit: May 13, 2011, 04:55:45 PM by InsanityBringer »

Offline karx-elf-erx

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #294 on: May 13, 2011, 05:03:29 PM »
I know. They just posted the same old slogans from the times of D2. They had been wrong then already though.

Offline Darkflamewolf

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #295 on: May 14, 2011, 04:57:36 AM »
Maybe Vignettes is holding it back? Anyway, if Vignettes isn't included, then all that work a few months ago was a big waste. Bleh. We'll have to see.

Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #296 on: May 14, 2011, 06:09:55 AM »
Quote from: InsanityBringer
EDITII: uh... look at that screenshot... the vulcan cannon has a level indicator. I love beta screenshots

I noticed the other pic also listed the laser as being at level 14. That must be some laser. :P
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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #297 on: May 15, 2011, 03:26:43 AM »
Perhaps they've introduced a more sophisticated lighting system. I think the new cockipt is very smart. I think they've done themselves a credit there. I am surprised that the weapon indicator sprites haven't been updated because they look a bit incongruous with the new instruments.

I wonder if originally there were 40 laser levels with the 10s representing colour changes and the units inbetween representing minor increases in lethality/stopping-power.

Offline karx-elf-erx

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #298 on: May 15, 2011, 03:56:53 AM »
The lighting in the screenshots looks weird, though.
Looks like typical per vertex lighting artifacts.

The explosions look like they've done nothing about them. They're not even additively blended in the screenshot.

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #299 on: May 15, 2011, 06:02:59 AM »
Yeah, additive blend always looks great for exposions and weapons-fire. That would look very pretty. Not hard to do either.

 

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