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Author Topic: DESCENT FOR WiiWare ANNOUNCED  (Read 203078 times)

Offline Top Gun

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #45 on: April 21, 2010, 12:34:27 PM »
TopGun, the game, unfortunately, is not based on the fabulous cartoon 'Avatar, The Last Airbender', but is based on the movie 'Avatar, Which Has Great 3d Graphics But Is Otherwise Pretty Lame'.  ;)
Oh...well, that explains it even more.  I heard that even the 360/PS3 game based on that movie was lousy. :D

Offline NUMBERZero

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #46 on: April 21, 2010, 12:55:24 PM »
I thought the movie was great, but I heard that the game was terrible. Infact, almost all games based off of a movie are bad...Except Spider Man 1 and 2. Those were some real good ones.
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline D2Disciple

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #47 on: April 21, 2010, 01:04:31 PM »
There have been very few, but a few outstanding examples include Goldeneye 64, Alien Vs. Predator 2, and Transformers (the one based on the TV series, not the movie). Video games based off of movies or television series (and vice versa) tend to just cash in on the franchise's success. Unfortunately, it works. ::)
I, for one, hope this is much, much more than a reconnaissance mission.

Offline Sapphirus

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #48 on: April 21, 2010, 01:05:06 PM »
I agree.
Movies and Games should NOT be based on eachother.

Okay, we kinda went off-topic
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Offline NUMBERZero

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #49 on: April 21, 2010, 01:37:53 PM »
The Transformers Armada game was the best!


Lol. Off topic. Oops, my bad.  :D
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline -<WillyP>-

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #50 on: April 23, 2010, 08:27:05 AM »
I just came across this... The only compelling argument in favor of the wii:

Smart people look like crazy people to stupid people.

Offline Matthew

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #51 on: April 23, 2010, 09:46:52 AM »
Heh... The DS girl is the best anyway :P

Offline NUMBERZero

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #52 on: April 27, 2010, 11:44:12 AM »
Quote from: Darcshadow7 from neoseeker.com
Yep, every 6 levels, you must destroy a boss robot and escape, but before that, you must destroy the reactors and escape. (In Descent 2)

lol
Darc! I am ashamed of you! It's every 4 levels! :P
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline Ronin RedFox

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #53 on: April 27, 2010, 11:45:31 AM »
Oops.   :D

Fixted.  ;)
« Last Edit: April 27, 2010, 11:47:37 AM by Darcshadow7 »
http://www.odf-online.org/ Home to Flight Back, D321GO!, and other Descent related projects, all open source!

Offline PyroJockey

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #54 on: December 22, 2010, 08:12:45 AM »
BUMP!

Ok, fall is officially over. Where's the Descent for my wii?  >:(
There are times you strive for greatness, to reach lofty goals and accomplish
noble deeds. Then there’s the rest of the times you just want to blow s--- up.


Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #55 on: December 22, 2010, 10:25:23 AM »
Interplay recently changed the date to winter 2010, but beyond that, I can't tell you.

I DO know Descent for Wiiware exists, though. The maganize Nintendo Power did an article about it (I've seen it!). So it's actually being made. The questions that remain is when will it be released? I somehow doubt Interplay's going to meet the Winter 2010 deadline.  :-\
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
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Offline NUMBERZero

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #56 on: December 22, 2010, 10:45:29 PM »
How hard is it to port something that old and small? If you don't have all of the addons, I'm pretty sure that it'll fit in the Wii's little pea brain. My default D2 folder is only 234MB.


And that reminds me of the "CRAZY" installment option where you install an additional 64mb or something. XD

*2010*
"ArE YOu CRAZY!?!?!?1/1/1//1"
"YEA!"
*installs an additional 64MB on a computer that can handle 200GB*
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline karx-elf-erx

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #57 on: December 23, 2010, 03:37:36 AM »
They should have streamlined and ported D2X-XL to the Wii. 8)
« Last Edit: December 23, 2010, 06:50:24 AM by karx11erx »

Offline -<WillyP>-

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #58 on: December 23, 2010, 06:55:23 AM »
I think that's a good idea.  Streamlined as in, remove remove most of the options?  ie, maybe have two modes, one for 'nostalgia' and another with all the bells and whistles you've added.

It takes longer now to go through all the options than it does to play through a level...  ;)  I don't think typical wii gamers have that long an attention span.  I'm just kidding of course.  Actually my kids love spending too much time customizing whatever they are playing.  On the wii, it's their mii character.

"Dad, wanna play wii bowling?"  "Ok"  "We gotta setup a mii for you... What color hair do you want?"  "I don't care let's just play the game."  "Ok, I'll give you brown hair... What color eyes do you want?"  "I don't care, just pick one and let's play!"  "Ok dad, I gave you green eyes."  "Fine, can we play now"  "I'm gonna change them to brown, ok?" " ARRRRgh.....
Smart people look like crazy people to stupid people.

Offline Scyphi

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #59 on: December 23, 2010, 07:23:43 AM »
As I understand it from reading that Nintendo Power article (wish I could find a picture of it or something so to show you guys), Descent for the Wii is just a port of D1 with a few bug fixes, a few tweaks to work for the Wii, and a few bonus, fan-made (I presume, the article wasn't too clear) levels thrown in for a total of 60 some-odd levels, counting the original 27 of D1, nothing more than that, so I don't know what the delay is, other than Interplay possibly being the poor buisnessmen that they are as usual.  ::)
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
Check out my deviantART

 

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