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Author Topic: DESCENT FOR WiiWare ANNOUNCED  (Read 202943 times)

Offline Darkflamewolf

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #120 on: January 30, 2011, 02:38:35 PM »
its not even confirmed yet it'll be part of the download package, let's not jump the gun yet! lol

Offline Sapphirus

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #121 on: January 30, 2011, 03:12:00 PM »
I persume that we all have patience until we get a confirmation.
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Offline SaladBadger

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #122 on: January 30, 2011, 04:52:21 PM »
If this goes well, perhaps there's a chance we'll be seeing more classic yet high-quality releases going on to the wii. That might be pretty interesting.

Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #123 on: January 30, 2011, 07:13:48 PM »
I had some ideas for achievements when you clear all the levels on the different planets.  If you know anything about planet/Roman god mythology these are so punny you'll hate me for them.

1: Lunatic -- Clear the moon of infestation.

2: Beautiful Work -- Destroy both Venusian mines.

3: Speed Demon -- Blast through Mercury.

3 1/2: Hyperpowered -- Blow the Mercury Core boss.

4: All-Out War -- Exterminate the Martian infestation.

5: Like Thunder -- Clear all the Jovian mines.

6: The Harvest -- Reap all the bots on Saturn.

7: Like Wind -- Blow the Uranus mines away.

8: Drowner -- Wash the infestation from Neptune.

9: Out of the Underworld -- Rise from Pluto.

9 1/2: Quick Bomber -- Ace the Charon mine.

And you can probably guess where the last one came from :P.
« Last Edit: January 30, 2011, 07:38:08 PM by wazzazzle »

Offline Darkflamewolf

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #124 on: January 30, 2011, 08:00:38 PM »
Well, got a response. So Pumo, Sirius? PM me contact info? I'm really not sure what he is wanting here, honestly.

"Hi DarkFlameWolf!

I am checking with our other team members to see how challenging it will be
to address the issues that you raised.  I am thinking that swapping out the
music should not be too bad because we have been having to deal with that on
other level sets.  The other issue may be more challenging - and it brings
up an important issue that we need to make sure that all of the maps play
properly and do not introduce new crashes.  We have limited testing
resources, so Interplay might be resistant to adding levels this late in the
development cycle if there is a chance that they could create problems that
we cannot catch before shipping the games.

With that being said, we think it would be great to include your level set
and we are seeing what needs to be done to make it happen.

I am thinking that we might need to create a quick one-page written
agreement that can be signed, scanned-in, and emailed that gives us official
permission to use the maps.  I am checking with Interplay on this.  Written
permission over email might be enough - as soon as I have more details, I
will let you know.

Talk to you soon,
Scott

P.S. - Can you send me your official contact details as well??"

Offline NUMBERZero

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #125 on: January 30, 2011, 08:36:35 PM »
EXCITING!!!

I'd bet that they are really going to be impressed with Lv 6 and Lv 14.
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #126 on: January 30, 2011, 11:07:35 PM »
--
On a side-note and regarding Vignettes soundtrack, I suppose it won't use the included MIDI soundtrack as it has lots of midis from some other VGs, alright? (would be much of a mess due to quality and copyright issues).

But if at anytime they use some of the soundtrack or at least part of it, they may do it as I gave 3 songs made by me for Vignettes (the ones for levels 7,19 & 20) as you may remember.  ;)

So if that's the case, I also give permision (if needed) to use those 3 song compositions.  :)
Also, as I suppose it won't use MIDI, I can send those songs in full-blown hi-quality OGG or MP3 format to the developers if they wish to (plz tell them, tell them!  ;D )

Remember I've already mastered the level 19 song and sent it to you (in very high quality ;)) I've also mastered the level 20 song (though I haven't done anything with it yet).  It could save you some time ;).
Of course if you master them yourself please send them to me!  I loved all three of those songs!

Three songs isn't enough for 25 levels though...
This will only work if they don't use midi: Right now I have a whole lot of new songs (from after the TEW soundtrack) that aren't being used anywhere and I could send them in to make the soundtrack more "complete".  I know Kaiz also has many very good songs that aren't being used anywhere.  I'll PM him about it in the morning.

So if you could tell them that there is at least one other composer in the community (and possibly a third) who is willing to contribute some already finished but unused/unreleased tracks to this mission that would be appreciated (and it would make Pumo's work more likely to be accepted too I think).  You might also want to mention that the music style is a kind of like the D1/D2 midi feel combined with the style of Autopilot's music in D3.  You might want to mention as well that I've scored some community missions for D2 and D3 in the past.
« Last Edit: January 30, 2011, 11:34:47 PM by wazzazzle »

Offline Foil

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #127 on: February 01, 2011, 10:08:38 AM »
Oh, this rocks!  Awesome news!

Offline Sapphirus

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #128 on: February 03, 2011, 07:29:07 PM »
Did anyone saw the Wiiware version of the Pyro-GX hud?
It looks rather interesting (the screenshots are rather small though) (scroll down within this url)-
http://www.interplay.com/games/wiiware
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Offline Kaiaatzl

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #129 on: February 03, 2011, 08:07:51 PM »
Wow that is very cool. :o

Offline Planet Orange [phx13]

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #130 on: February 03, 2011, 08:45:34 PM »
Looks like they made vast improvments to the HUD. Looks awesome.
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Offline NUMBERZero

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #131 on: February 03, 2011, 09:54:55 PM »
Afterburner and MULTIPLE key lights? Hmmm.

And I think that screenshot was recent. I looked a couple of days ago.
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline karx-elf-erx

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #132 on: February 03, 2011, 11:50:52 PM »
Can we agree on "they made some improvements to the HUD"? All I can see is some "prettification".

Afterburner and MULTIPLE key lights? Hmmm.
:D

I hope MetalBeast is going to finish the 3D cockpit he started to build for D2X-XL. ::)
« Last Edit: February 04, 2011, 02:31:33 AM by Diedel »

Offline Darkflamewolf

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #133 on: February 04, 2011, 01:28:18 AM »
Haven't heard back from Scott in almost a week, so I honestly am not sure if Vignettes is a go. It very well not be a go.

Offline karx-elf-erx

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Re: DESCENT FOR WiiWare ANNOUNCED
« Reply #134 on: February 04, 2011, 02:33:06 AM »
They had better include it, and make it the default mission. I cannot see those stinkin' old First Strike levels anymore. :P

On the other side do I wonder why you are so greedy to throw your work at them for free, and have them make money off it - just for attaining some questionable and short-lived attention. I mean, who will bother to read the credits, or even remember them? :'(
« Last Edit: February 04, 2011, 02:35:36 AM by Diedel »

 

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