Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
File download mod is temporarily out of order. Please post your needs in the forum and someone will help.
Home
Forum
Articles
General Articles
Descent 3 Articles...
Descent 3 Mission Reviews
Descent 3 Level Editing
Descent 1 & 2 Articles...
Descent 1 & 2 Mission Reviews
Descent 1 & 2 Level Editing
Media
Files
General
Descent 3...
Descent 3 Missions
Descent 3 Music
Descent 1 & 2...
Descent 1 Missions
Descent 1 Music
Descent 2 Missions
Descent 2 Music
Search
Login
Register
Help
Planet Descent
»
Forum
»
Development
»
Descent Development
»
Topic:
Self-destruct sequence activated
« previous
next »
Print
Pages: [
1
]
Author
Topic: Self-destruct sequence activated (Read 10847 times)
Thomas
Gold
Posts: 167
Self-destruct sequence activated
«
on:
March 11, 2010, 12:38:45 PM »
Does anyone have the sound-track "self-destruct sequence activated" for Descent? I can't find it anywhere.
Logged
NUMBERZero
PDPM
Platinum
Posts: 1178
The Flight Pattern Reader
Re: Self-destruct sequence activated
«
Reply #1 on:
March 11, 2010, 02:16:45 PM »
This link is a direct link to the re-recorded MIDIs of Descent 1 (but these songs use instruments that most other MIDI players do not. I do not like this version of re-recordings so I will make my own BTW. My MIDI seems to play like most others.). Track number 25 is the escape. At the beginning, it says the line and the rest of the countdown.
http://www.dfiles.de/download/d1/misc/music/d1_re-recorded.zip
Logged
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)
Thomas
Gold
Posts: 167
Re: Self-destruct sequence activated
«
Reply #2 on:
March 11, 2010, 02:32:22 PM »
Exactly what I needed. Thanks!
Logged
NUMBERZero
PDPM
Platinum
Posts: 1178
The Flight Pattern Reader
Re: Self-destruct sequence activated
«
Reply #3 on:
March 11, 2010, 03:03:42 PM »
My guess is that you are going to use it for one of your levels. Remember, that the classic alarm is in D3. The cameras of Level 11 sound it whenever you are spotted by one.
Logged
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)
Thomas
Gold
Posts: 167
Re: Self-destruct sequence activated
«
Reply #4 on:
March 11, 2010, 03:30:52 PM »
Your guess is a good guess.
I didn't think of that we may need this sound, as I didn't want any boring Descent 1 style level - get first key, get second key, get whatever next key is required, and finally blow the reactor.
I believe that the rest of the alarm sounds will be ok, but testing will show.
Logged
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Self-destruct sequence activated
«
Reply #5 on:
March 11, 2010, 08:08:35 PM »
These are the D2X-XL hi-res sound versions (44 Khz). count11.wav is the "Self-Destruct Sequence Activated" voice, and count10.wav is the "Self-Destruct in T-minus... ten" (if I remember correctly this clip starts at T-minus 13 in D1 and D2 to give it time for the whole clip). nuke01.wav is the mine exploding.
http://www.goaruna.com/btqx
Logged
Beware
vertigofox.bandcamp.com
Thomas
Gold
Posts: 167
Re: Self-destruct sequence activated
«
Reply #6 on:
March 12, 2010, 08:16:54 AM »
Thanks, Fox. Those are very useful too.
Logged
Print
Pages: [
1
]
« previous
next »
Planet Descent
»
Forum
»
Development
»
Descent Development
»
Topic:
Self-destruct sequence activated
An Error Has Occurred!
Cannot create references to/from string offsets
Back