MAX_ACTIVE_DOORWAYS 100 // specific doors inside mineMAX_DOORS 60 // predefined Doors useable by Editor
MAX_ACTIVE_DOORWAYS 30 // specific doors inside mineMAX_DOORS 60 // predefined Doors useable by Editor
I removed unused polymodels from the MN3... but forgot to remove them from the gam file! Doh! Seems strange though that this would crash the automap but not the level.
When it's the fusion engine we are talking about... Anything could happen at any wrong situation