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Planet Descent
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Picture of the Day
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Topic:
Screen Fail.
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Topic: Screen Fail. (Read 5799 times)
Ronin RedFox
PotD Maintainer
Gold
Posts: 408
Dat Red Fox
Screen Fail.
«
on:
October 15, 2009, 07:44:06 PM »
This is one interesting level flaw. The screen half exists on two different cubes!
Submitted By Zantor.
«
Last Edit: October 16, 2009, 01:41:51 PM by WillyP
»
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SaladBadger
Gold
Posts: 602
Re: Screen Fail.
«
Reply #1 on:
October 16, 2009, 03:15:49 AM »
I once accidently did that with a light in D2. I had to replace it with a undestroyable one.
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Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Screen Fail.
«
Reply #2 on:
October 16, 2009, 06:13:20 AM »
It's a common problem you run into with texture alignment with stretched cubes. As such, I've learned that the best thing to do with stretched cubes is to not put destroyable textures on them, or at least find some way to minimize this problem as much as possible (like using a smaller overlay texture).
Still, it can be fun to just leave those as is, as they do look interesting to see the screen with one side working and one side broke.
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Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: Screen Fail.
«
Reply #3 on:
October 18, 2009, 06:42:12 AM »
You could build a whole level based on strange in game phenomenon.
For example the third level of my -factor series has a section where exterior walls are textured with a certain force-field. It's kinda like a fun-house of mirrors due to the hall of mirrors effect on the other side of the force-field.
The trick is to take advantage of this sorta thing and use it creatively.
«
Last Edit: October 18, 2009, 06:44:26 AM by WillyP
»
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Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Screen Fail.
«
Reply #4 on:
October 19, 2009, 07:21:44 AM »
Ah yes...the hall of mirrors effect...always fun to toy with.
Unfortunately, D2X-XL doesn't render that effect, and neither does Rebirth, if memory serves.
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Ronin RedFox
PotD Maintainer
Gold
Posts: 408
Dat Red Fox
Re: Screen Fail.
«
Reply #5 on:
October 19, 2009, 01:54:45 PM »
If someone makes a level made completely out of mirrors. That would be awesome.
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Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: Screen Fail.
«
Reply #6 on:
October 19, 2009, 02:16:44 PM »
That would be difficult, as D3 only allows 1 mirror per room. However, the 'Hall of Mirrors Effect' refers to what you get when you venture outside a level. Not good, I can assure you! But I found you can get some weird effects without being actually outside the level. This is because the force-field texture has some visibility through it and some unique properties.
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NUMBERZero
PDPM
Platinum
Posts: 1178
The Flight Pattern Reader
Re: Screen Fail.
«
Reply #7 on:
October 30, 2009, 07:15:12 PM »
Makes you wish we had D3's stupid code just to make that great sounding level.
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"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)
Foil
Gold
Posts: 642
"I've never seen its equal."
Re: Screen Fail.
«
Reply #8 on:
October 31, 2009, 08:42:45 AM »
There's a very good reason D3 only allows one mirror per room: continuous reflections (e.g. even just two mirrors facing each other) can be
very
taxing on the program and renderer. The re-re-re-reflections could cause framerates to drop dramatically.
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-<WillyP>-
Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: Screen Fail.
«
Reply #9 on:
November 11, 2009, 08:58:45 AM »
Howdy! Welcome to PD! You can make a new topic and tell us about yourself, if you want.
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Screen Fail.
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