Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
File download mod is temporarily out of order. Please post your needs in the forum and someone will help.
Home
Forum
Articles
General Articles
Descent 3 Articles...
Descent 3 Mission Reviews
Descent 3 Level Editing
Descent 1 & 2 Articles...
Descent 1 & 2 Mission Reviews
Descent 1 & 2 Level Editing
Media
Files
General
Descent 3...
Descent 3 Missions
Descent 3 Music
Descent 1 & 2...
Descent 1 Missions
Descent 1 Music
Descent 2 Missions
Descent 2 Music
Search
Login
Register
Help
Planet Descent
»
Forum
»
Community
»
Descent Levels/ Mods
»
Topic:
Seraph Mine (released 1/12/2009)
« previous
next »
Print
Pages: [
1
]
Author
Topic: Seraph Mine (released 1/12/2009) (Read 5260 times)
Sapphirus
Gold
Posts: 429
The Aura is with me!
Seraph Mine (released 1/12/2009)
«
on:
December 02, 2009, 06:11:43 PM »
I forgot to tell you guys that I released a level with a very unsuitable name ~11 months ago for Descent 1. It's called 'Seraph Mine'. I recently updated it
Here's the DMDB link to the file
http://www.enspiar.com/dmdb/viewMission.php?id=85
here are the links to each screenshots:
http://img121.imageshack.us/i/seraphmine0000.jpg/
http://img163.imageshack.us/i/seraphmine0001.jpg/
http://img98.imageshack.us/i/seraphmine0002.jpg/
http://img706.imageshack.us/i/seraphmine0003.jpg/
http://img163.imageshack.us/i/seraphmine0004.jpg/
http://img256.imageshack.us/i/seraphmine0005.jpg/
http://img163.imageshack.us/i/seraphmine0006.jpg/
http://img163.imageshack.us/i/seraphmine0007.jpg/
http://img706.imageshack.us/i/seraphmine0008.jpg/
Logged
Please respect my social media privacy (facebook, steam, twitter)
-<WillyP>-
Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: Seraph Mine (released 1/12/2009)
«
Reply #1 on:
December 03, 2009, 04:11:28 AM »
Looks intriguing... why do you say the name is unsuitable?
Logged
Smart people look like crazy people to stupid people.
DarkWing
Gold
Posts: 164
Re: Seraph Mine (released 1/12/2009)
«
Reply #2 on:
December 03, 2009, 11:47:36 AM »
I think the term you're looking is "
was
unsuitable".
I'm wondering too.
Logged
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Seraph Mine (released 1/12/2009)
«
Reply #3 on:
December 03, 2009, 04:35:16 PM »
To quote Dictionary.com...
"serâ‹…aph: 1. one of the celestial beings hovering above God's throne in Isaiah's vision. Isa. 6. 2. a member of the highest order of angels, often represented as a child's head with wings above, below, and on each side."
Therefore, the word is somewhat religious in nature, and I personally associate something bright and cheery and peaceful with such a term. Sapphire's level seems to be everything but that judging from those pictures, though.
Will download and play at next opportunity.
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
NUMBERZero
PDPM
Platinum
Posts: 1178
The Flight Pattern Reader
Re: Seraph Mine (released 1/12/2009)
«
Reply #4 on:
December 04, 2009, 03:20:24 PM »
Seraph is also the Covenant fighter in Halo. (Yes I know what the Banshee is, you see the Seraph in Halo 2)
Logged
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)
Sapphirus
Gold
Posts: 429
The Aura is with me!
Re: Seraph Mine (released 1/12/2009)
«
Reply #5 on:
December 04, 2009, 04:18:07 PM »
And it's also the name of
one of the Word of Blake Celestial series Omnimechs
from Battletech
«
Last Edit: December 04, 2009, 06:50:19 PM by SapphireWolf
»
Logged
Please respect my social media privacy (facebook, steam, twitter)
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Seraph Mine (released 1/12/2009)
«
Reply #6 on:
December 11, 2009, 11:28:06 AM »
Okay, played the level, and it was a good play. Didn't require that much effort to beat, but it wasn't easy, either, which is good. T'would make for a good opening level for a set, if that were so. I was also impressed with the level's overall structuring, and it's inventive rooms and corridors. Especially that circular room in the blue room, that was very nice. But it was big and mostly empty, and didn't have enough in it. In fact, that happened more than once, where there were these nice and big rooms, but didn't have quite enough in them. A few texturing problems here and there, but nothing major, hardly noticiable. I only noticed because I was keeping an eye for them, mostly. Very indirect way to get to the yellow door, which just seemed to drag the journey out unnessecarily. If there were a shorter route, that would be nice. I liked how in the red room, there was no real place to hide, particularly once those generators started working, forcing you to keep moving to dodge the shots from the generated robots and the reactor. A few bots were pretty easy to snipe from afar before they had much chance to strike back, but that might have been due to the difficulty level I was on, (which wasn't that high), so that could be a moot point.
All in all, a good level, though.
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
Sapphirus
Gold
Posts: 429
The Aura is with me!
Re: Seraph Mine (released 1/12/2009)
«
Reply #7 on:
December 11, 2009, 03:18:55 PM »
Okay, to make it more challenging, I've included a hard version of the level separately within the zip so this version will have tough as nails Robots (from D1 of course) such as the Fusion Hulk. Re-download it if you want to try the Hard version.
Logged
Please respect my social media privacy (facebook, steam, twitter)
Print
Pages: [
1
]
« previous
next »
Planet Descent
»
Forum
»
Community
»
Descent Levels/ Mods
»
Topic:
Seraph Mine (released 1/12/2009)
An Error Has Occurred!
Cannot create references to/from string offsets
Back