Don't hold off backing, throw everything you've got... at the kickstarter...
It's been slower than I thought it would be and they asking for half as much as DU wanted.
Due to the original contract, the IP is divided between Parallax Software and Interplay. Parallax owns a vast majority of the visual content and story, while Interplay owns the name and audio. We all have our favorite parts of Descent and we’ll work into Overload those elements that we think make for a better game. At this point in development, we have been very focused on tools and tech and core systems. It will be easy to drop stuff in, but we need to think about how things tie together…though it would be hard to imagine no Easter eggs.
Yeah, I'm a bit surprised by that myself, especially given how the reaction to Overload has seemed to be practically universally very positive among the fanbase.