*

Author Topic: Introducing 'OVERLOAD'  (Read 32468 times)

Offline Kaiaatzl

  • An unusual choice for ship's cat
  • Platinum
  • ****
  • Posts: 1918
  • beware of ounce
Re: Introducing 'OVERLOAD'
« Reply #60 on: March 11, 2016, 06:53:25 PM »
Will just have to content myself with Doom in the meantime.  After May that is. :-/

Offline Eagle131

  • Silver
  • **
  • Posts: 59
    • E. Ruoss
Re: Introducing 'OVERLOAD'
« Reply #61 on: March 17, 2016, 09:02:56 PM »
Go ahead and hang me, but I think the tiny little 'demo' of Overload is way cooler than Underground.

Offline Hunter

  • Gold
  • ***
  • Posts: 219
  • Sectorgame
    • Sectorgame
Re: Introducing 'OVERLOAD'
« Reply #62 on: March 18, 2016, 02:10:23 AM »
It's pretty neat :)
Sectorgame.com - Descent and Freespace mods/levels.

Offline Matthew

  • Platinum
  • ****
  • Posts: 1275
    • Globalgamers.de
Re: Introducing 'OVERLOAD'
« Reply #63 on: March 27, 2016, 10:47:15 PM »
I was so skeptical I was hitting the back button before the video even loaded, but then I heard the first couple notes of the music and I had to go back and watch it. For me the most memorable part of 1 and 2 was the music, and this trailer rang just enough of a bell to strike my nostalgia. I gotta say this looks pretty great. It reminds me very much of what I loved of the originally games, in a way that other revivals and fan-mad remakes just haven't. I really hope this one actually comes through to completion!

 

An Error Has Occurred!

Cannot create references to/from string offsets