...right or wrong we're not in it for the money - would rather be playing with y'all.
I really want us to get more intimate with the community. I'm worried about this a lot. Not only do I want to be a project that gets the community involved, but also I would love to be able to take all levels of feedback into account in order to try and make something that appeals to all just like Descent did.
Same here. There's several reasons I, personally, haven't brought up and pressed this as an issue:A tangible, working game is far more valuable than any talk: true feedback will come post-releasePG is a demo, so almost everything can be considered temporary (UE4 after PG?)Sol C has limited development time & resources
GAMEPLAY VIDEO UPDATE!Sol Contingency: Proving Grounds - News and Updates!: https://youtu.be/MALCsPoP4FY
Quote from: homeyduh on April 10, 2015, 10:09:55 AMGAMEPLAY VIDEO UPDATE!Sol Contingency: Proving Grounds - News and Updates!: https://youtu.be/MALCsPoP4FYVery, very nice* TechPro wipes away puddle of drool...
Check out the ship designs that we created before finally choosing the Eclipse! Also visible is the Talon, our current placeholder, featured in our recent team cast.Cheers!
Unfortunately, UE3 (what we're making the Proving Grounds demo with) doesn't support Linux. After PG, however, we are going to use UE4, which does support it. With that said, our PG demo won't support Linux, but our full game will definitely support it. Sorry about that :/
New update on our player ship concepts!Quote from: DudersebCheck out the ship designs that we created before finally choosing the Eclipse! Also visible is the Talon, our current placeholder, featured in our recent team cast.Cheers!