I can't help but feel that the Descent name is being used merely as a publicity grab here.
It's interesting that some of the background story (or suggested timeline) bears a striking resemblance to the timeline I created for my Hyperspace series.
I just posted a number of questions, some just me being curious, others are actually quite pressing that the answer will likely determine my stance on this game.
Third, with all of that said, I'm already not liking this supposed "reboot."In fact, I wouldn't even call it a reboot. I would call it a cheap MMO-driven Miner Wars knock-off meant to earn Interplay some quick bucks with the Descent name slapped on it as something of an afterthought to try and take advantage of the franchise's former fame.It doesn't even have anything iconic to Descent in it. No familiar enemies, no familiar weapons, and there is no Pyro. Instead, we've got these...other ships with helicopter tails with funky physics and no...charm.If it really was a matter that Interplay picked this game over Sol Contingency...quite frankly I think Interplay picked the wrong one. Sol Contingency was and still is most of everything I'm looking for in a Descent game. This does not.
The game itself sounds suspiciously like a free-to-play/pay-to-win model (which is exactly the kind of bullshit Interplay would pull if they saw the chance) and afaik this has not been denied.
But other Descent fans have made mention that they seem to have missed the mark with that intent a couple times over, and each time the devs seem to have taken note, so I'm going to be keeping an eye on things, in hopes that changes will be soon following to bring it a bit closer to the Descent "look" we all seem to agree is missing.