http://steamcommunity.com/sharedfiles/filedetails/?id=251821609Playable test builds available right now (for Windows and Linux).
After many lengthly discussions and observations of the dev team, I don't see any reason why you wouldn't want to support it.
I'm actually waiting to see what happens when someone raises the absence of the reactor gameplay mechanic, since it was an essential element of the original games but it's not mentioned in any of their game modes (and will likely be hand-waved away as part of the "it's a prequel" story).I'd also raise issue with their claim that all the older assets are unusable (as they belong to someone else) since nearly all of the sound effects were sourced from free-for-commercial-use collections.
Some people doesn't realize this, but to make a full Descent game is not as easy as it seems in regards to copyright.Interplay is not the only company to have a word regarding the license of Descent stuff, they only have property over the brand.
This is what Descenters having been waiting for for nearly two decades and this team are probably the closest we'll ever get to the RIGHT kind of team. They aren't perfect, but do you really want a 'Press A to open door' type Descent title in 5 years time? Because that's what you might end up getting. Reject this project at great risk, guys. Just chill and give it a chance.
Yeah, Sol Contingency may be better and we may like it more, but whether we like it or not, it won't have the Descent brand nor assets on it, so it won't be an official Descent title, period.So there's no better oportunity to get an official Descent game than this one, don't let their KS campaign fail, I would really LOVE to see a new Descent game on the Steam store!!
I know most are looking for that "Descent" feel, but maybe a change is good. If it fails at giving us a "Descent" feel, maybe it's still going to be a fun game.
I'm actually waiting to see what happens when someone raises the absence of the reactor gameplay mechanic, since it was an essential element of the original games but it's not mentioned in any of their game modes (and will likely be hand-waved away as part of the "it's a prequel" story).
AFAIK, stuff like the Pyro and the PTMC are the property of Parallax Software, that got divided into Outrage (non-existant now) and Volition, and it would be a true PITA to ask for permision to use that stuff from a splitted company.Some people doesn't realize this, but to make a full Descent game is not as easy as it seems in regards to copyright.Interplay is not the only company to have a word regarding the license of Descent stuff, they only have property over the brand.
If that were the case they would have had no right to request that Sol Contingency stop using anything from Descent besides the name. But they requested removal of levels, weapons, models, sound effects, anything remotely related to the original games, citing their exclusive right to "duplicate, distribute and prepare derivative works of Descent and its sequels". In other words, they claimed the IP wholy and completely belongs exclusively to them.
I suppose the same that also applies to D:U? As it also doesn't features any of said stuff (robots, levels, ships, names).
The Torch-KS looks like a Pyro - Technically if your previous statement is correct, then they wouldn't be able to include the Torch in DU, either.
I guess you haven't been following closely - They've stated several times this is intended to be a prequel which predates the Pyro-GX, but perhaps not the 'origin' of the Pyro. But if the rights to the Pyro extend to it's physical shape, then perhaps the Torch is in breach of that?
I think we need to ask these companies themselves and see what they can tell us.