Maybe I'm lost, but where does it says they are not being paid?
we are also a passion project, none of us are being paid, we are doing this for free because we, like you want to see this IP come back
I would rather donate to SolC than back DU, I think their vision is good, DU is building a MMO or MOBA.
So in-game currency and microtransactions have been confirmed in the kickstarter comments.Game Over.
Actually, one of my bigger concerns at this point is not so much the multiplayer but the singleplayer, which I worry will end up as more of an afterthought and most of the emphasis getting put into the multiplayer. And I just can't see a multiplayer-driven game such as this being that successful or long lasting.
The way I see it, this is a win-win situation for Descent fans. It's been clearly stated this game is not a MOBA nor an MMO, and any ingame currency will be purely for cosmetic alterations (all of which can be obtained ingame). I think people are being unfair and too harsh on these guys who are not only Descent fans, but understand the current market and are willing to make a Descent title - something that nearly ALL triple-A developers have ignored for years. Yeah I can't imagine these 'Press A to climb up' developers have even played Descent. This is what Descenters having been waiting for for nearly two decades and this team are probably the closest we'll ever get to the RIGHT kind of team. They aren't perfect, but do you really want a 'Press A to open door' type Descent title in 5 years time? Because that's what you might end up getting. Reject this project at great risk, guys. Just chill and give it a chance.
It will feature a Linux version (as the game will be based on Unreal engine 4 which supports Windows, Linux & Mac). That's also specified on their KS page.