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Author Topic: Sublevel Zero  (Read 7627 times)

Offline PyroJockey

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Sublevel Zero
« on: February 28, 2015, 05:34:31 PM »
There is an article in PC Gamer about an upcoming 6DOF game Sublevel Zero. It's being developed by Mastertronic, will have Oculus Rift support and will be distributed via Steam.



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Offline TechPro

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Re: Sublevel Zero
« Reply #1 on: February 28, 2015, 08:51:35 PM »
I am intrigued.

Offline Scyphi

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Re: Sublevel Zero
« Reply #2 on: March 01, 2015, 07:08:02 AM »
I'm...cautiously optimistic...not sure if I'm sold on the concept just yet, or the graphical art-style...but I'll keep an eye on it.
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Offline PyroJockey

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Re: Sublevel Zero
« Reply #3 on: March 01, 2015, 12:00:38 PM »
On their Steam page it's only listed as single player :-(
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Offline Scyphi

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Re: Sublevel Zero
« Reply #4 on: March 01, 2015, 01:49:18 PM »
...which for me is something of a saving trait, in the sense that when first looking into it, I was afraid it was going to be yet another MMORPG that the world didn't need.  ::)

Still though, yeah, looks like no dice on the more conventional multiplayer we're familiar with Descent and the such.
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Offline Hunter

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Re: Sublevel Zero
« Reply #5 on: March 02, 2015, 03:14:59 PM »
It looks a bit cartoony, I'm not sure? But if it does well it's good for the 360 degrees games.
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Offline Kaiaatzl

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Re: Sublevel Zero
« Reply #6 on: March 02, 2015, 05:31:43 PM »
I like the idea of a 6DoF roguelike.  I'll be watching...

Offline Pumo

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Re: Sublevel Zero
« Reply #7 on: March 02, 2015, 06:34:55 PM »
Doesn't looks bad, I just hope it will have nice controls and movement (unlike Retrovirus that has very slow movement that makes it a bit boring).
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Offline -<WillyP>-

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Re: Sublevel Zero
« Reply #8 on: March 05, 2015, 05:34:31 AM »
I had to Google 'rougelike'. Are the maps generated randomly when you start the game?
« Last Edit: March 05, 2015, 05:36:10 AM by -<WillyP>- »
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Offline Kaiaatzl

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Re: Sublevel Zero
« Reply #9 on: March 05, 2015, 06:28:10 AM »
That's what it looks like.  So you're always lost in the tunnels. :D

Offline Scyphi

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Re: Sublevel Zero
« Reply #10 on: March 05, 2015, 06:47:38 AM »
And it's not a bad idea, really. I'm all for a Descent-like game that's continually new and different every time you play. My big concern, though is that seems to be the only thing really going for it, and I'm not sure if that's enough.  :-\

But we'll have to wait and see.
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Offline VANGUARD

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Re: Sublevel Zero
« Reply #11 on: March 05, 2015, 05:44:32 PM »
for a game that new & sharp, the explosions look a bit poor. doesn't look too horrible though.

Offline Kaiaatzl

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Re: Sublevel Zero
« Reply #12 on: March 05, 2015, 06:10:31 PM »
Nah, you can't really see it in the video but the textures are pretty retro-looking too.
You can see it better in the screenshots on the steam page.

Offline PyroJockey

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Re: Sublevel Zero
« Reply #13 on: March 06, 2015, 09:48:46 AM »
Most gamers never thought Minecraft would be as popular as it is because of the graphics.
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noble deeds. Then there’s the rest of the times you just want to blow s--- up.


Offline VANGUARD

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Re: Sublevel Zero
« Reply #14 on: March 06, 2015, 02:23:34 PM »
I'm an old gamer, as old as the Atari 2600 games. It may be a fun game.

Question, old games have old graphics. gamers don't typically care.
But new games with poor graphics, do they?

 

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