Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
File download mod is temporarily out of order. Please post your needs in the forum and someone will help.
Home
Forum
Articles
General Articles
Descent 3 Articles...
Descent 3 Mission Reviews
Descent 3 Level Editing
Descent 1 & 2 Articles...
Descent 1 & 2 Mission Reviews
Descent 1 & 2 Level Editing
Media
Files
General
Descent 3...
Descent 3 Missions
Descent 3 Music
Descent 1 & 2...
Descent 1 Missions
Descent 1 Music
Descent 2 Missions
Descent 2 Music
Search
Login
Register
Help
Planet Descent
»
Forum
»
Community
»
Mess Hall
»
Topic:
D2X-XL is alive and kicking!
« previous
next »
Print
Pages: [
1
]
Author
Topic: D2X-XL is alive and kicking! (Read 2089 times)
karx-elf-erx
Gold
Posts: 383
D2X-XL & DLE-XP maintainer
D2X-XL is alive and kicking!
«
on:
June 17, 2014, 11:54:55 AM »
Hello,
I don't know how many of you here are following D2X-XL development on Facebook or on my forum.
After having implemented Oculus Rift support in D2X-XL v1.17, D2X-XL development went into hibernation mode, me believing I was leaving a functioning and stable program behind.
Which was not the case.
So I have been picking up work on D2X-XL again where I had left, and the result is what looks like a very stable new program version with a lot of improvements and bug fixes under the hood. I actually think this is the most stable and error free D2X-XL version I have ever created.
The only thing left I would like to look into again is multiplayer. I remember the last anarchy tests with up to 12 players in a level had gone very well, but a lot of time has passed and I just want to make sure everything is fine. There are also a bunch of (old) coop multiplayer bug reports in the D2X-XL tracker, so I would like to investigate that game mode, too.
There also is an up to date Linux version with a functioning make system and fully compilable code available again, and a new OS X version is almost done.
So if you liked D2X-XL but had trouble with it in the past, give it another shot - you might like what you'll be seeing. :-)
Cheers
karx11erx
«
Last Edit: June 17, 2014, 12:00:35 PM by karx-elf-erx
»
Logged
Descent 1 and 2 for Windows, OS X and Linux
Pumo
Lord PuMo, King of Torbernite
Gold
Posts: 356
Fear the Hosakos!
Re: D2X-XL is alive and kicking!
«
Reply #1 on:
June 17, 2014, 11:13:03 PM »
Always good to see D2X-XL alive and being improved, as it's still my favorite port!
I've downloaded latest version recently, and made some tests and it's working nicely overall!
I've reported a few small issues, but nothing big. D2X-XL is such a great program and the best way to play Descent.
Logged
Pumo Software main Website
- Pumo Mines current release: v1.1 (12 Levels)
R.a.M. Land official Website
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: D2X-XL is alive and kicking!
«
Reply #2 on:
June 18, 2014, 06:27:03 AM »
I have to admit that I've kind of drifted away from D2X-XL over the years, but I'll keep that in mind, and again consider updating (or downloading...can't remember if I actually ever downloaded D2X-XL for this computer...hmm...)
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
Print
Pages: [
1
]
« previous
next »
Planet Descent
»
Forum
»
Community
»
Mess Hall
»
Topic:
D2X-XL is alive and kicking!
An Error Has Occurred!
Cannot create references to/from string offsets
Back