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Author Topic: a few more models build with D3Edit  (Read 4622 times)

Offline (LL)Atan

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a few more models build with D3Edit
« on: August 05, 2009, 03:11:19 AM »
a few more..

Offline Scyphi

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Re: a few more models build with D3Edit
« Reply #1 on: August 05, 2009, 05:24:46 AM »
Heh, I believe I've seen some of these models used in a level I've found before, am I right? :)
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Offline (LL)Atan

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Re: a few more models build with D3Edit
« Reply #2 on: August 05, 2009, 06:16:26 AM »
nr. 2, 4, 5 are from my Anarchy level Blown Starship, yes, these you may have seen before.

nr. 1 is a Boss robot from our current SP project MaS Level 3.

nr. 3 is designed for a other new project in work.
this one costs me ~10 minutes including texturing and converting to oof.

Offline Kaizerwolf

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Re: a few more models build with D3Edit
« Reply #3 on: August 05, 2009, 06:21:51 AM »
I can't wait to see that boss in action, then! It looks really sweet man!

Offline (LL)Atan

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Re: a few more models build with D3Edit
« Reply #4 on: August 05, 2009, 07:04:59 AM »
It may look sweet, but it's a fat bastard, believe me.
He ones many many features build in by custom AI which will make him a dangerous enemy. Depends on random if you may have a chance to beat him and sure you need a good tactic. But you'll will have a chance, no doubt. I pers. dislike unbeatable level...

Offline Ronin RedFox

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Re: a few more models build with D3Edit
« Reply #5 on: August 05, 2009, 07:41:19 AM »
I really like the boss alot! That thing looks like it would be fun to fight!  :P
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Offline -<WillyP>-

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Re: a few more models build with D3Edit
« Reply #6 on: August 05, 2009, 09:12:08 AM »
I pers. dislike unbeatable level...

No doubt! There's a very delicate balance there, to be challenging but not discouraging!

Many level designers confuse 'hard' with 'challenging'... That is to say, it's very easy to add more bots, or a maze-like group of rooms, but the difference between 'fun challenge' and 'annoying' is a very fine line. If the player feels he has no chance, then there is no point to try and finish the level.
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