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Author Topic: The Ascent Project - Highpoly Descent Models  (Read 15718 times)

Offline TheAscentProject

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Update!
« Reply #15 on: July 22, 2012, 05:43:40 PM »
P.I.G. is served! ;)

Offline Kaiaatzl

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Re: The Ascent Project - Highpoly Descent Models
« Reply #16 on: July 22, 2012, 06:57:57 PM »
Nooooo, I hate pork, ham and...
Not bacon.
I definitely love bacon.
 ;D
Strange, that.
But I guess robot bacon just wouldn't be the same anyway.

 ;)

Offline Scyphi

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Re: The Ascent Project - Highpoly Descent Models
« Reply #17 on: July 23, 2012, 07:38:31 AM »
Quote from: Kaiaastel
Nooooo, I hate pork, ham and...

Hypocrisy! Ham is the nectar of the Gods!

Oh, and the model is pretty darn cool, too. :P
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
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Offline NUMBERZero

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Re: The Ascent Project - Highpoly Descent Models
« Reply #18 on: July 23, 2012, 09:28:36 AM »
Oh my god these designs are so cool! The multiple eye lights in the PIG rustle my jimmies, I swear! That was a brilliant design choice, as well as the rest of the body. The PIG is definitely my favorite so far.
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

Offline TechPro

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Re: The Ascent Project - Highpoly Descent Models
« Reply #19 on: July 23, 2012, 10:56:32 AM »
That P.I.G. looks good.

Kinda reminds me of this experimental craft, but without wings.
http://www.strangemilitary.com/content/item/169278.html

Offline TheAscentProject

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Update!
« Reply #20 on: July 29, 2012, 06:01:51 PM »
First things first, thank you everyone for your support! Secondly, everyone's favorite enemy: the Bandit is up!

Offline Scyphi

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Re: The Ascent Project - Highpoly Descent Models
« Reply #21 on: July 30, 2012, 08:03:35 AM »
Hmm...admittedly, I'm not sure about the Bandit...
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
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Offline Kaiaatzl

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Re: The Ascent Project - Highpoly Descent Models
« Reply #22 on: July 30, 2012, 11:26:15 AM »
You mean he looks a bit... off?  With the long thin arms and stuff?
I think the look makes sense, because this is thiefbot.  But we all know I'm... differently sane.

Offline -<WillyP>-

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Re: The Ascent Project - Highpoly Descent Models
« Reply #23 on: July 30, 2012, 11:53:51 AM »
Maybe if the arms weren't straight down.
Smart people look like crazy people to stupid people.

Offline TechPro

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Re: The Ascent Project - Highpoly Descent Models
« Reply #24 on: July 30, 2012, 03:06:38 PM »
I don't know.  At first glance I thought it was the theifbot with a surprised expression (you know, jaw dropped...).

Offline Scyphi

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Re: The Ascent Project - Highpoly Descent Models
« Reply #25 on: July 31, 2012, 07:04:08 AM »
Heh, yeah, it kinda does... :D

But to me it just doesn't look...thief-bot enough, not enough like how it appeared in the game, so much so that if I didn't know it was supposed to be the thief-bot before looking at it, I probably wouldn't have guessed it to be it.

It's not that it's a bad design (quite the opposite) it's just not recognizable enough as the bot it's supposed to be, I guess is what I have against it.  :-\
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
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Offline TheAscentProject

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Re: The Ascent Project - Highpoly Descent Models
« Reply #26 on: August 04, 2012, 10:15:35 PM »
Well, it seems that the Bandit wasn't too popular, sorry guys. It was a challenge to pull off within the scope of the project (hi-poly/realistic) and I did go overboard with the detailing but I was/am happy with how it turned out - either way, I really appreciate all for the support and feedback! On another note, I've been working on a little something for y'all, will post as soon as it's ready :)

Offline TheAscentProject

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And you've caught up to me!
« Reply #27 on: August 06, 2012, 07:10:38 PM »
Well my friends - this is it, With more polygons than the sum of all previous models (and I don't spam turbosmooth), in the making since late February 2012, pages of sketches, and around 10GB of total content; this is the big one, the crown jewel, the flagship of the fleet (so far) - for your viewing pleasure, the Smelter!

Please visit the dA link as imgur's tiny file size (by comparison) does not do the model any justice! Over at dA not only can you see the full-resolution image, but you can also read a little piece of fan-fiction I wrote around this bot (right in the description).

Alas, here is where my weekly uploads will end as you are now caught up with me. Just a couple of weeks ago I began sketching the Diamond Claw and this week I started a new semester... I won't lie, it will be a while until the D.C. is ready... I hope you don't forget about me as I definitely will not forget about you, this project, or the awesome support I've received. Thus, here, with you all as witnesses, I promise to work on the D.C. every spare moment I get.

My friends, it's been a pleasure and, with all of me, thank you so much for all the support!

... Prepare for Descent!

PS: Hope this makes up for the Bandit!

Offline Kaiaatzl

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Re: The Ascent Project - Highpoly Descent Models
« Reply #28 on: August 06, 2012, 07:48:00 PM »
It looks great but I'm finding it hard to recognize it as the smelter.  Maybe it's because I can't see the eye?

Offline NUMBERZero

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Re: The Ascent Project - Highpoly Descent Models
« Reply #29 on: August 06, 2012, 10:52:58 PM »
Oh my god the Smelter is AMAZING. The Thief Bot too.
"I hate not being able to move in three dimensions. Cramps my style." -Cpt. Jack "Heartbreak One" Bartlett (Ace Combat 5)

 

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